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The 1887 is a shotgun that appears in Far Cry 3, Far Cry 4, and Far Cry 5.

Far Cry 3

“A classic lever-action shotgun that is devastating in close quarters. This variant has a 28-inch barrel which gives a slightly more range than other shotguns.”
In-Game Description
Far Cry 3

“The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.”
Survival Guide
Far Cry 3

The 1887 appears in Far Cry 3 as a lever-action breach-loaded shotgun. It can fit 7 shells into the magazine tube, and has one attachment slot.

The 1887 can be fitted with an optical sight, or an extended magazine; however, as it only has one mod slot, the user must decide between aiming or ammunition count. The extended magazine raises the ammo capacity from 7 to 9, making the ammo gain marginal.

However, the 1887 has a significantly tighter spread than other shotguns, in turn making it more effective at medium ranges. Despite this, it is still not effective at long range, and has a lengthy reload time from empty. It is recommended to use cover between shots to maximize damage while minimizing exposure.

The predominate playstyle of the 1887 falls into two categories: mid-range takedown shots, or close-range rapid shots. With an optical upgrade, the mid-range becomes easier, while the extended magazine is more useful for close-range where having the two additional shells can make-or-break a firefight.

It can be purchased for $130, or for free after deactivating 4 Radio Towers.


Far Cry 4

The 1887 returns in Far Cry 4; this time, adding a Signature Variant.

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This article or section is a stub. You can help the Far Cry Wiki by expanding it.

The Signature Version of the weapon is called the 87, and is unlocked after collecting 4 of Mohan Ghale's journal entries.

It features a shortened, sawn-off barrel and a reflex sight. The signature version also has greater damage capabilities compared to the regular version.

Unlike the regular version, the 87 can be used in vehicles as a sidearm due to its shorter length, but is not recommended for use in vehicles as the player will take lots of damage trying to get close to enemies since they're sitting in the vehicle instead of moving around.


Far Cry 5

The 1887 returns in Far Cry 5.

“A fine addition to the arsenal of any self respecting[sic] cowboy action shooter.”
In-Game Description
Far Cry 5

The normal variant in Far Cry 5, the 1887

Like the 1887 from previous games, the magazine holds 7 shells that are singularly breach-loaded.

With the extended magazine, the capacity is increased to 9. it can also be fitted with an optical sight, suppressor, and skin.


“This gun mimics a classic model. While impractical, it is pretty fun to shoot.”
In-Game Description
Far Cry 5

The tactical variant in Far Cry 5, the 1887-T is shorter and can be reloaded faster - although with lower Accuracy in return.

Compared to the full-length variant, the 1887-T has an extra point in Handling, trading off for the point of accuracy the 1887 has over it. Otherwise, it is statistically identical; both having 7/10 Damage, 4/10 Accuracy, and 2/10 Rate of Fire.


“Old West meets retro best with this Arcadified shotgun.”
In-Game Description
Far Cry 5

A unique variant reward from the Arcade Brunch Live Event, the 1887 "Arcade West" is styled in an Arcade motif similarly to the BP-2 or Vector .45 ACP that also have a similar scheme.



  • 1887 is short for Winchester Model 1887.
  • Due to the lengthy reload from empty, it is advised to "load as you go" with the 1887, reloading when not firing or aiming.
  • Like the SPAS-12, the 1887 is not carried by the Rakyat, Pirates or Privateers.
  • The Galleria 1991 in Far Cry 3 Blood Dragon is based on the 1887.
  • The survival guide entry to flip cocking is a reference to Terminator 2: Judgement Day, and the way the titular cyborg reloads his shotgun. In real life attempting to flip cock any lever action firearm requires an enlarged lever loop so your fingers do not break. It is also impossible with the 1887 due to its feed path. Upon trying to flip cock an 1887 without an aftermarket feed path cover will result in the shell flying out of the top of the shotgun rather than feeding in to the chamber.

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Far Cry 3 Weapons
Melee: Machete  •  Japanese Tanto  •  Tribal Knife
Sidearms: .44 Magnum (Cannon)  •  1911 ("Shadow")  •  6P9  •  D50  •  Mk.23 (Cut Content)
Shotguns: 1887  •  M133  •  SPAS-12
SMG: A2000  •  BZ19  •  MP5  •  Skorpion  •  Vector .45 ACP
Assault Rifles: ACE  •  AK47  •  F1  •  MS16  •  P416  •  STG-90
Sniper Rifles: M-700  •  SVD  •  Z93
Machine Guns: DShK  •  PKM  •  U100  •  MKG
Launchers: RPG-7  •  GL-94
Specials: Recurve Bow  •  Flamethrower
Explosives: Molotov  •  C4  •  Grenade  •  Mine
Equipment: Wingsuit  •  Repair Tool  •  Flare Gun
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Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV (Sixer)  •  M-712 (HS77)  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99 (Rebel)  •  Skorpion (Stinger)  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133 (Bull)  •  1887 ('87)  •  SPAS-12
SMG: MP34 (Stormer)  •  A2000  •  MP5  •  Vector .45 ACP (Shredder)  •  BZ19
Assault Rifles: AK-47 (Warrior)  •  STG-90  •  F1  •  MS16 (Trooper)  •  P416 (Bushman)  •  A52
Sniper Rifles: Dragunov SVD  •  M-700 (Predator)  •  Z93 (AMR)  •  SA-50
Machine guns: PKM (Driller)  •  U100  •  MKG (Ripper)  •  MG42 (Buzzsaw)
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro (Elephant Gun)
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
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Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)