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The AK-47 is a mainstay weapon in the Far Cry series, having appeared in Far Cry 2, Far Cry 3, Far Cry 4, and Far Cry 5.


The AK-47 is the signature weapon of many armies and militant groups worldwide, and is one of the most recognized individual weapons on the planet.

Since its introduction in 1947, the AK-47 has become the world's most popular assault rifle, with approximately 70 million AK-47s built and 100 million AK-type rifles. Mikhail Kalashnikov, the rifle's creator, designed the AK-47 to be reliable in the muddy, wet, and frozen conditions typically encountered on the Soviet Troopers during Cold War and Vietnam War. Given the AK-47's reliability and ease of manufacture due to its simple design, it lends itself readily to mass production.

Far Cry 2

Two variants of AK-47 appear in Far Cry 2, a standard variant, and a gold-plated variant.

The AK-47 is a primary weapon in Far Cry 2.


The AK-47 has decent accuracy and power, but it also has high recoil and a questionable range. The AK has the best reliability of all the assault rifles, and can be used for a very long time before it starts to rust, jam and eventually break apart. Until the FAL paratrooper or the AR-16 are available, the AK-47 can be a more powerful, reliable, but still cheap alternative to the G3KA4. Its early advantages of firepower comes at a noticeable trade of greater recoil and more primitive iron sights.


There are two ways to obtain the AK-47.

  • The AK-47 is available after the second weapon shop mission in Act 1.
  • The weapon is dominant among enemies during Act 1 until after the first faction mission of Act 2. They can be taken off of dead enemies quite easily, although they will be worn out and likely to jam.


The AK-47 is heavily used in all game modes; it beats the G3 in terms of reliability and damage, but is outclassed against the AR-16's damage.


The Golden AK-47 is a rare AK-47 variant which is more reliable. Statistically identical to the standard AK-47, the Golden variant features a gold-plated finish that helps prevent corrosion and wear, and has the stock removed. From full condition, it can fire around 3,000 rounds before it breaks.

These weapons are just like the regular AK-47, except they have no stock and are gold plated. They have the same stats as the regular AK-47 except for reliability; they degrade much more slowly and rarely jam. It is wise to rotate one through the primary Weapon Crate.

Due to a game bug, the Golden AK-47 can be restored to full-condition by using the store to change to a standard AK-47, and then switching back. Doing so correctly will reset the Golden AK-47's condition to full.


There are eight Golden AK-47 rifles hidden throughout the game world; four in Leboa-Sako, and four in Bowa-Seko.


  • The first can be found south-west from Cattle Xing and east of North Railyard.
  • The second is located south of the lake by Scrap Salvage, just barely south-west of the green-spot on the map between the two enemy patrol points. You will see that there is a weapon shop far south-west of the Golden AK-47's location if you are in the right area. Or you can just follow the mountains until you're due south of the crashed plane, once you're there it's impossible to miss.
  • The third is at the weapon shop north of Oasis, to the east of that weapon shop right at the end of the road to the east of the rock that is between the road and the weapon shop.
  • The fourth is north-west of Oasis, near the enemy patrol point.

Bowa Seko

  • The first is between Dogon Village and Mosate Selao where the river forks in two.
  • The second is just east of TaeMoCo Mine, on the road west of the two mountainous strips on the map.
  • The third is north of the Rail Xing, across from the enemy patrol point on the river.
  • The fourth is down the river of the Heart of Darkness.


Far Cry 3

“A workhorse of armies, militias and terror groups all over the world, the AK47 is an incredible reliable weapon that neither falters nor excels in any one category.”
In-Game Description
Far Cry 3

The AK-47 returns in Far Cry 3 as an assault rifle, and becomes available for free after deactivating 2 Radio Towers.

Despite its lack of attachments, the AK-47 is widely considered to be one of the best automatic rifles for the first half of the game; with an easy-to-control rate of fire, lower recoil, and greater stopping power than the STG-90. Taking the time to aim and control your fire gives this weapon surprisingly good range.

However, there is less reason to use the AK-47 once the P416 and ACE become available after reaching the Southern Island. Despite this, its lower rate of fire makes it easier to manage ammunition, enabling longer activities and engagements in the field before needing to resupply.


The AK-47 is quite common on the Rook Islands, being found in the hands of the Rakyat and Pirates alike. It can be bought at the shop or scavenged off dead pirates.

The weapon could be easily obtained during the fight to free the first Outpost near Amanaki, and even earlier since it is possible to come up with the small 375 dollars even before the outpost battle.

However, it is scarce on the southern island, due to the better-armed Privateers using other rifles, and Pirates being a rare occurrence. However, an infinite number can be obtained from the gun vending machines, not to mention that Rakyat members will drop the AK-47 if you kill them after they appear at liberated outposts.


Far Cry 4

The AK-47 returns in Far Cry 4, with the addition of a Signature variant.

“No weapon symbolizes guerilla warfare better than the AK47, the reliable companion of soldiers everywhere for its steady, even performance.”
In-Game Description
Far Cry 4

The standard variant in Far Cry 4, the AK-47 is used by Golden Path rebels, as well as the Royal Army soldiers.

As all Rebels and Royal Army Assaulters and Defenders use the AK-47 as their main weapon throughout the game, it can be obtained very easily.

In the cutscene after Willis pushes Ajay out of the plane, the Royal Guard Charger can be seen holding an AK-47 in his hands and uses it to knock Ajay out with the rifle butt.

It has no attachments available.


The Warrior is the Signature version of the AK-47 with a custom paint job, an extended magazine, a red dot sight and a suppressor. It can be unlocked by hijacking two Cargo Trucks. While a good weapon for AK fans, and with better performance in combat than the base model counterpart, it is surpassed by other weapons unlocked later in the game, and is a direct downgrade from the signature variant of the P416.


Far Cry 5

The AK-47 appears in Far Cry 5, with a different appearance more closely based on the AK-M, instead of the AK-103-style of the predecessors.

“The inventor of this dependable assault rifle believed it to be "a weapon of defense and not a weapon of offense."”
In-Game Description
Far Cry 5

The tried-and-true base model assault rifle of armies and militia worldwide, the AK-47 appears once again in Far Cry 5.

This time, as compared to Far Cry 3 and Far Cry 4, the AK-47 has the ability to be modified to fit the user's liking. The ability to mount scopes gives it a variable range based on the user's choice of optical sights, and the ability to attach a suppressor gives it stealth capability.

It can be fitted with one of several different optical sights, a suppressor, an extended magazine, and one of several paint schemes.


“The modern version of the AK-47. It has been used by armies, militias, ad radical groups around the world.”
In-Game Description
Far Cry 5

The modernized variant, the AK-M appears in Far Cry 5.

Statistically identical to the AK-47, the AK-M appears as a version that has been fitted with mostly polymer hardware over the original wood and vintage parts.

It can be fitted with one of several different optical sights, a suppressor, an extended magazine, and one of several paint schemes.


“This AKM-S's[sic] paintjob lets everyone know you are with the Whitetail Militia... not against them.”
In-Game Description
Far Cry 5

Statistically identical to the AK-47 and AK-M, The Whitetailer appears as a Prestige Variant of the base model AK-M painted in a Whitetail Militia livery.

It can be fitted with one of several different optical sights, a suppressor, an extended magazine, but due to the nature of it being a prestige weapon, it has no skin options.


“The modern version of the AK-47 designed for close quarter combat. Don't bring up the size thing.”
In-Game Description
Far Cry 5

The only variant of the AK series in Far Cry 5 to have a stat change, the Warrior features a bright green base with black and white areas of striping over the gun.

Although from the same series as the AK-47 and AK-M, Warrior appears as a Prestige Variant of the base model AK-M, trading the stock (and by extension, a point of Accuracy), for an extra point in the Handling stat.

The Warrior has the possibility to make it the best close-range AK in Far Cry 5, as the extra point in handling gives it an edge in reload speed and general handling speeds, allowing the user to make faster shots at critical ranges that may give them the upper hand.

It can be fitted with one of several different optical sights, a suppressor, an extended magazine, but due to the nature of it being a prestige weapon, it has no skin options.



  • The AK-47 is the first weapon seen in Far Cry 2, although it's not obtainable until later.
  • A bug with the AK-47 and Golden AK-47 in Far Cry 2 allows the player to perform a full restore of the weapon's condition.
  • In Far Cry 3, the AK-47 cannot be fitted with any attachments in single-player campaign, despite the rail on top of the dust cover. This is, however, not the case in multiplayer or in co-operative game modes, in which it can be fitted with a reflex sight, red dot sight, reduced power ammunition, and a low-power optical scope. It is unknown why this is the case, though it may be to ensure the player uses other assault rifles other than just the AK in the later stages of Far Cry 3.
  • Oddly, AK-47s in Far Cry 3 can be found near dead bodies of World War II era Japanese soldiers in the single player mission 'Testing Unit' - this is obviously done to provide the player assault rifle ammunition for the mission. The bodies should be holding either Type 99 rifles or Type 100 sub-machine guns, but no WWII weapons can be found in Far Cry 3 (with the exception of the 1911, though as a modernized version).
  • While the weapon has a generic name "AK-47" it's characteristic are not consistent with any particular original IzhMash AK rifles. The closest thing is the AK-103 - it is an AK-74M clone, chambered for 7.62x39mm ammo. However, unlike true IzhMash AK-103, having black plastic furniture and plastic folding stock, this rifle have AKM's wooden furniture and wooden stock. The markings on the receiver of the in-game model say the player is holding a "Repurposed AK, caliber 7,62mm". Most likely, in-game AK is a non-IzhMash AK-74 copy, originating either from Rook Islands themselves, or from China or Indonesia.
  • Although the Privateers never use AK-47s when you encounter them in actual combat, some privateers can be observed wielding AK-47 rifles in Thurston Town and Hoyt's compound.
  • Sam Becker wields an AK-47 service rifle, as does Willis Huntley in his final appearance.
  • In Far Cry 2, the player charges the firearm after every reload, while in Far Cry 3 the game can track whether or not there is still a round in the chamber when reloading, and will not needlessly cycle the bolt, ejecting an unspent round.
  • In Far Cry 4, the AK-47 appears to have the more modernized black polymer furnishings (handguard and stock) rather than the wooden ones shown in the previous installments. However, this could just be black-painted wood, or a dark wood, such as Ebony.
  • The Far Cry 5 version of the AK-47 is actually an AKM, while the in-game AK-M is an AK equipped with various after-market rail mounts and accessories.
  • While the AKs in both Far Cry 3 and Far Cry 4 do have scope mounts, they cannot actually mount any scopes, likely as a gameplay balancing choice.
  • In Far Cry 5, the AK-M is one of the only weapons to have its mods sorted differently, as the Red Dot sight is first in the list, while the Reflex sight is second, and the square suppressor being first in line over the cylinder.
    • The SVD has a similar issue, having the suppressors also be out of the usual sorting order.
  • The "Whitetailer" variant incorrectly labels the weapon as an "AKM-S" in the description, while the name of the weapon and the other variants shows the otherwise used "AK-M" styling.

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Far Cry 2 Weapons
Melee: Kukri
Sidearms: Makarov (Silent)  •  6P9  •  Star .45  •  Eagle .50  •  Uzi  •  MAC-10  •  M-79  •  Craftsman Shotgun  •  Flare Pistol  •  IED
Shotguns: Homeland 37  •  Silenced Shotgun  •  SPAS-12  •  USAS-12
Assault Rifles: AK-47 (Golden)  •  AR-16  •  FAL Paratrooper  •  G3KA4
Sniper Rifles: AS50  •  SVD  •  M1903  •  Dart Rifle
Machine Guns: M249  •  PKM
Launchers: RPG-7  •  Carl G Rocket Launcher
Specials: LPO-50  •  Crossbow  •  MGL-140  •  Type 63 Mortar  •  M2 Machine Gun  •  Mk 19
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Far Cry 3 Weapons
Melee: Machete  •  Japanese Tanto  •  Tribal Knife
Sidearms: .44 Magnum (Cannon)  •  1911 ("Shadow")  •  6P9  •  D50  •  Mk.23 (Cut Content)
Shotguns: 1887  •  M133  •  SPAS-12
SMG: A2000  •  BZ19  •  MP5  •  Skorpion  •  Vector .45 ACP
Assault Rifles: ACE  •  AK47  •  F1  •  MS16  •  P416  •  STG-90
Sniper Rifles: M-700  •  SVD  •  Z93
Machine Guns: DShK  •  PKM  •  U100  •  MKG
Launchers: RPG-7  •  GL-94
Specials: Recurve Bow  •  Flamethrower
Explosives: Molotov  •  C4  •  Grenade  •  Mine
Equipment: Wingsuit  •  Repair Tool  •  Flare Gun
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Far Cry 4 Weapons
Melee: Kukri
Sidearms: Mark IV (Sixer)  •  M-712 (HS77)  •  1911 (Sandman)  •  6P9  •  A.J.M. 9  •  .44 Magnum (Cannon)  •  D50  •  D2  •  A99 (Rebel)  •  Skorpion (Stinger)  •  M-79  •  Auto-Crossbow  •  Flare Gun
Shotguns: M133 (Bull)  •  1887 ('87)  •  SPAS-12
SMG: MP34 (Stormer)  •  A2000  •  MP5  •  Vector .45 ACP (Shredder)  •  BZ19
Assault Rifles: AK-47 (Warrior)  •  STG-90  •  F1  •  MS16 (Trooper)  •  P416 (Bushman)  •  A52
Sniper Rifles: Dragunov SVD  •  M-700 (Predator)  •  Z93 (AMR)  •  SA-50
Machine guns: PKM (Driller)  •  U100  •  MKG (Ripper)  •  MG42 (Buzzsaw)
Launchers: RPG-7  •  GL-94  •  GL-A87  •  LK-1018
Specials: Flamethrower  •  Harpoon Gun  •  Hunter Bow  •  Recurve Bow  •  .700 Nitro (Elephant Gun)
Items: Grenade  •  Molotov Cocktail  •  Throwing Knife  •  C4  •  Mine  •  Wingsuit
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Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)
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Hours of Darkness Weapons
Melee: Fists  •  Bamboo Stick
Sidearms: 1911 (Suppressed Variant)  •  .44 Magnum (L)  •  Skorpion (Suppressed Variant)  •  M-79
Shotguns: M133
SMG: MP40 (Suppressed Variant)
Assault Rifles: MS16 (Suppressed Variant)  •  AK-47 (Suppressed Variant)  •  M-16
Sniper Rifles: 308 Carbine (Suppressed Variant)  •  SVD (Suppressed Variant)
Machine Guns: M60 V
Launchers: RPG-7
Specials: Compound Bow  •  Flamethrower
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Binoculars