The locations in Far Cry New Dawn are mostly known form Far Cry 5. As the game plays 17 years after the Collapse most locations are far from their former glory or repurposed by the new inhabitants enterily. Not all Hope County locations are accessible anymore, because hugh chunks of the land were irradiated by the nukes.
Outposts[]
Main article: Outposts
Locations[]
- Atelier Zilon
- Aubrey's Scar
- Barlow's Lament
- Barren Crossing
- Big Mike's Dale
- Bitter Stream
- Blacklung Mine
- Bonecrusher Pit
- Bookworm Ridge
- Bradbury Woods
- Broken Signal
- Broken Tears
- Buried Cargo
- Buzzard's Hoard
- Chateau Boshaw
- Creeper Barn
- Davenport Plains
- Dead Dog Hill
- Dead Lines
- Dead Man's Mill
- Dead Tower
- Deadgas Crossing
- Demon Banks
- Dick's Hole
- Doverspike's Hill
- Eden's Pyre
- Elsinore Farm
- Empty Station
- Faded Path
- Fillmore's Hovel
- Filthgate
- Flatiron Wastes
- Forgotten Barracks
- Frobisher's Memory
- Gambler's Run
- Gardenpoint
- Gardenview Desert
- Ghost Baby's Hut
- Greasemonkey's Cage
- Grimdocks
- Happy Cave
- Hightower
- Hollyhock Corner
- Howard's Hill
- Isaac's Hut
- Joseph's Sanctuary
- Junk Tunnel
- Kellet's Howl
- Knadle's Stead
- Kupka's Shack
- Laurel's Shanty
- Lorna's Tears
- Lost Cabin
- McClean's Rest
- Meatfort
- Misery Falls
- Moonshiner's Pass
- Nadine's Junkyard
- Nana's Perch
- New Eden
- North New Eden Gate
- Old Fang Farm
- Old Red's Grave
- Parker's Vault
- Planet Guy Marvel
- Prosperity
- Punishment Pass
- Pyro's Hollow
- Ramone's Lookout
- Redler's Hollow
- Roberts Rest
- Rotgut Pass
- Roughneck's Crag
- Rusty Banks
- Rye & Daughter Aviation
- Sawbones Trail
- Sawyer's Bend
- Scrapfarm
- Sein's Sanctuary
- Sergey's Place
- Shitlord's Tunnel
- Skylar's Riddle
- Softcabin
- South New Eden Gate
- Stalespark Hill
- Sunken Cabins
- The Beginning
- The Bullet Farm
- The FANG Center
- The Flame of Eden
- The Inquisitor's Grave
- The Judge's Keep
- The Meat Grinder
- The Old Compound
- The Old Cross
- The Old Project
- Tombwater
- Toothchapel
- Traitor's Bluff
- Wiki-Bean-ia
- Woodson's Glen
- Wormshore
Prosperity Facilities[]
Main article: Prosperity
- Training Camp — Upgrades improves Guns for Hire health and damage. (Requires Grace Armstrong)
- Infirmary — Upgrades improves player's max health. (Requires Selene)
- Healing Garden — Upgrades improve Medkit efficiency.
- Explosives Lab — Upgrades unlocks explosives crafting. (Requires Sharky Boshaw)
- Weapons Workbench — Upgrades unlocks weapons crafting.
- Cartography — Upgrades provide intel Maps to purchase. (Requires Bean)
- Expeditions — A helicopter landing site. Upgrades unlocks expeditions and fast travel.
- Garage — Upgrades unlocks vehicle crafting. (Requires Nick Rye)
Immediately to the east of Prosperity is a Helipad and a little further down the hill a Boatshed.
Expeditions[]
Main article: Expeditions