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Far Cry New Dawn has several unique vehicles. They can be clustered in land vehicles, boats and aircrafts. The Security Captain only has access to helicopters when it comes to flying. There is a special wingless plane, which can't fly and is classified as a boat, but can also drive on land. Highwaymen utilize high-altitude airplanes for supply drops.
Garage Vehicles[]
The Garages in Prosperity and some liberated outposts give access to a variety of cars, boats and helicopters. Upgrades of the facility unlock better vehicles.
Land Vehicles[]
Name | Description | Rank | Requirements | |
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Rusty Sidecar | With a sidecar you can bring along a friend, or an enemy you want to give tetanus to | I | - 88 Springs |
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Essential Quad | Because a quad has more stamina for crossing a blasted heath chasing prey animal than you ever will | I | - 78 Springs |
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Rusty Coupe | Hard to tell if the apocalypse got to this car first, or if it was just owned by a teenager | I | - 78 Springs |
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Reinforced Sedan | The Highwaymen probably drive their kids to after-school ballet class in this | I | - 91 Springs |
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Essential Tractor | A key to survival, whether that means farmwork or flattening enemies | I | - 94 Springs |
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Metalframe Buggy Coupe | The chassis of a buggy, the body of a coupe, the heart of a warrior | II | - 156 Springs |
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Blueprint Buggy | How many roll bars until a safety feature creates a cage-like death trap? Drive this prototype and find out | II | Ubisoft Club |
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Makeshift Sidecar | Like a bottle of cheap wine, it's nothing fancy but it'll get you where you need to go | II | Breakout |
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Knight Sidecar | A horse, a horse! My kingdom for a horse! | II | Part of the Graffiti Theme |
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Really Vintage Muscle Coupe | Collectors can take comfort in the fact that they'll never produce a car like this again | II | - 182 Springs |
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Metalframe Pickup | Drive this pickup to the fight, win it, and enjoy a tailgate party right away. Bring your own dog meat | II | - 182 Springs |
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Metalframe Semi Marauder | There's enough space on the grill to tie up a whole person. Hood ornament now, organ harvest later | II | - 182 Springs |
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The Velocitractor | In a generation or two dinosaurs will be forgotten. Best instill fear with this tractor now while people still get the nickname | II | - 104 Springs |
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Metalframe Semi-Auto Buggy | Never suffer another ruined picnic with a suspension that can take you to the prettiest peak and a semi-auto that ensures solitude | III | - 312 Springs |
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Metalframe Semi-Auto Bike | Probably a good idea to wear a helmet, especially if someone's in the gunner seat | III Prestige |
- 312 Springs |
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Metalframe 4-Cab | Roomy enough to carry all your friends into a firefight, or serve as a shelter for one when the winter closes in | III | - 312 Springs |
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Metalframe Offroader | Sturdy and reliable, they don't make 'em like this anymore. Because all the factories were destroyed in the Collapse. Oops | III Prestige |
- 312 Springs |
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Hurk Legacy Offroad | Challenge your enemies and the definition of good taste with a vehicle after Hurk's own heart | III | Part of the Hurk Legacy Theme |
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Blood Dragon Coupe | Four wheels, two soora, and one incredible driver. That's you, baby. - Part of the Blood Dragon Theme | Elite Prestige |
- 429 Springs - 340 Titanium - 17 Circuit Boards or 600 Credits |
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The Upcycle | This murdercycle makes good use of found parts. A testament to human ingenuity, creativity, and depravity | Elite Prestige |
- 172 Springs - 136 Titanium - 7 Circuit Boards or 400 Credits |
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The Gifthorse | The paint has seen better days, but it's rude to criticize a present --especially one that drives and shoots well enough to save your life | Elite | Days of Blunder |
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The Armardillo | Nobody will dare correct you on how to spell armadillo if you're driving this | Elite Prestige |
- 172 Springs - 136 Titanium - 7 Carbon Fibers or 400 Credits |
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The Problem-Solver | This terrifying fortress on wheels also kinda looks like a cute duck with a beak and headlight eyes straight-on. Don't tell the Highwaymen | Elite Prestige |
- 172 Springs - 136 Titanium - 7 Carbon Fibers or 400 Credits |
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The Reclaimer | It's not very ethanol-efficient but that's not the point. The point is the mounted gun that helps you reclaim ethanol when it's been stolen | Elite | - 172 Springs - 136 Titanium - 7 Carbon Fibers |
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Unicorn Trike | TBA | TBA | Part of the Unicorn Trike Extension |
Boats[]
Name | Description | Rank | Requirements | |
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Seaworthy Jetski | An essential part of any Costner enthusiast's Mariner cosplay | I | - 96 Springs |
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Seaworthy Inflatable | The rubber looks about as thin as patience in some places, but it's still floating. For now | I | - 83 Springs |
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Metalframe Inflatable | Belt some shanties over the motor, shoot some enemies, and stay afloat in a dangerous world | III | - 312 Springs or 200 Credits |
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Carmina (The Plane) | This plane has seen an awful lot in the years before and after the Collapse. It's a miracle she's in one piece. More or less | Elite | - The Great Escape |
Helicopters[]
Name | Description | Rank | Requirements | |
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Makeshift Buzzer | Which is more dangerous, staying on the ground where Highwaymen are, or flying away in this thing? You be the judge | II | - 156 Springs - 120 Titanium |
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Metalframe Vintage Chopper | Getting airborne is a breathtaking privilege for any human alive right now. You'll be one of the last to remember what it's like to pretend people are itty bitty ants | III | - 195 Springs - 150 Titanium |
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The Lammergeier | This formidable helicopter is named after a bird that can eat bones. If only the Highwaymen didn't call it "Lammy" | Elite | - 215 Springs - 170 Titanium - 8 Circuit Boards or 600 Credits |
Highwaymen Vehicles[]
The Highwaymen utilize some unique vehicles which are not available in the garages. This includes:
- Ethanol Tanker - The Security Captain can highjack these and bring them to the nearest outpost or Prosperity. 75 Ethanol are rewarded
- Prisoner Trucks - If stopped by The Security Captain, they can open the cage and release the prisoner in order to receive 1 Perk Point
- Cargo Trucks - These trucks can be stopped, and openend by interacting with the lever on the backside. This reveals random crafting materials. Timber is unable to identify the materials before opening the truck, which means they are most likely determined upon opening.
- Trucks with siege ramps to enter Prosperity
- Supply drop planes - These planes fly uninteractable in high altitudes and drop supplies for Highwaymen. They announce themselves quite loud and whereever the package lands a band of Highwaymen is nearby to intercept it
- Regular vehicles with Highwaymen-esque paintjobs