Far Cry is a level-based, rather than an open-world, game. As the player proceeds through each level, he unlocks checkpoints at specific locations on the maps. The gameplay is not completely linear, however, since occassionaly, especially on the large outdoor maps, alternative routes are available. Moreover, not all objectives assigned to the player have to be completed to complete a level.
The list of saved checkpoints is found in the Campaign menu (press Esc when in game). Every checkpoint is accompanied by an image showing the location on the map where it was unlocked and the exact time and date on the player's device. It is possible to manually save the game at any point by opening the command menu (press ~) and typing in \save_game x where x is the desired name of the save.
The plot unfolds over a span of two days. The level Training appears to take place in the morning or midday. The sun begins to set in Research and the night falls by Steam. The next day begins in Boat which probably takes place in the afternoon, judging by the weaker lighting. The sun sets again in Swamp and the game ends in the early evening in Volcano.
Levels[]
Most levels are set on open, outdoor maps, but some can be confined to close quarters or mixed. The following list of levels includes the amount of space a given level provides.
# | Title | Space |
---|---|---|
1 | Training | Open |
2 | Carrier | Close |
3 | Fort | Mostly open |
4 | Pier | Open |
5 | Research | Mixed |
6 | Treehouse | Mostly open |
7 | Bunker | Close |
8 | Steam | Open |
9 | Regulator | Mostly close |
10 | Control | Close |
11 | Rebellion | Open |
12 | Archive | Mostly close |
13 | Cooler | Close |
14 | Boat | Open |
15 | Catacombs | Mixed |
16 | River | Open |
17 | Swamp | Mixed |
18 | Factory | Mostly close |
19 | Dam | Open |
20 | Volcano | Close |
In other languages[]
German[]
# | Title | Literal meaning |
---|---|---|
1 | Training | |
2 | Flugzeugträger | |
3 | Fort | |
4 | Pier | |
5 | Forschung | |
6 | Baumhaus | |
7 | Bunker | |
8 | Dampf | |
9 | Regulator | |
10 | Kontrollzentrum | Control center |
11 | Rebellion | |
12 | Archiv | |
13 | Kühiraum | |
14 | Boot | |
15 | Katakomben | |
16 | Fluss | |
17 | Sumpf | |
18 | Fabrik | |
19 | Damm | |
20 | Vulkan |
Polish[]
# | Title | Literal meaning |
---|---|---|
1 | Trening | |
2 | Lotniskowiec | |
3 | Fort | |
4 | Przystań | |
5 | Laboratorium | Laboratory |
6 | Domek na drzewie | |
7 | Bunkier | |
8 | Nocny łowca | Night hunter |
9 | Regulator | |
10 | Kontrola | |
11 | Rebelia | |
12 | Archiwum | |
13 | Zamrażarka | |
14 | Łódź | |
15 | Katakumby | |
16 | Rzeka | |
17 | Bagno | |
18 | Fabryka | |
19 | Tama | |
20 | Wulkan |
Russian[]
# | Title | Literal meaning |
---|---|---|
1 | Обучение (Abucheniye) | |
2 | Авианосец (Avianosets) | |
3 | Форт (Fort) | |
4 | Пирс (Pirs) | |
5 | Вход в лаборатории (Vkhod v laboratorii) | Entrance to the laboratories |
6 | Лаборатории (Laboratorii) | Laboratories |
7 | Бункер (Bunker) | |
8 | Парогенератор (Paragyenyeratar) | Steam generator |
9 | Регулятор (Regulyatar) | |
10 | Центр управления (Tsentr upravlenya) | Control center / Administration center |
11 | Восстание мутантов (Vasstanye mutantov) | Uprising of the mutants |
12 | Архив (Arkhiv) | |
13 | Инкубатор (Inkubatar) | Incubator |
14 | Грузовое судно (Gruzavoye sudna) | Cargo ship |
15 | Катакомбы (Katakomby) | |
16 | Река (Ryeka) | |
17 | Болото (Balota) | |
18 | Фабрика (Fabrika) | |
19 | Дамба (Damba) | |
20 | Вулкан (Vulkan) |
Statistics Mode[]
Upon completing the campaign, the player unlocks Statistics Mode. When playing in this mode, the game gathers statistical data and outputs them after completion of each level. The following statistics are counted:
- Time to finish level (h:m:s)
Enemies
- Killed
- Survived
- Kill Percentage
- Average Lifetime (seconds)
- Silent Kills
Player
- Shots Fired
- Shots Successful
- Accuracy Percentage
- Deadliness (%)
- Deaths
- Average deaths per checkpoint
- Average time between deaths (seconds)
- Vehicles destroyed