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Far Cry Wiki

This article appeared in Far Cry

Far Cry affords advanced customization options especially for video (graphics), but also for sound, controls, and general.

Game Options[]

Setting Function Options
Enable Gore Displays blood from killed enemies Select
LazyWeapon Scrollbar
Corpse Stay Removes bodies of killed enemies after a given amount of time in seconds Enter number
Machine Spec
  • Low
  • Medium
  • High
  • Very High


Setting Function Options
Multiplayer name Jack Carver by default Enter
Multiplayer Model The player's character model in the FFA and TDM multiplayer modes. Jack by default.
  • Jack
  • Scout
  • Rear
  • Evil Worker
  • Crowe
Multiplayer Color The general color of the character model. #ff0000 by default.
  • #000000
  • #ffffff
  • #0000ff
  • #00ff00
  • #ff0000
  • #00ffff
  • #ffff00
  • #ff00ff
  • #ff7f00
  • #7f7f7f

Video Options[]

Basic Options
Setting Function Options
Renderer
  • Direct3D9
  • OpenGL
Resolution Auto by default Auto
Anti Aliasing Smooths out texture edges at the cost of performance.
  • None
  • 2x Samples
  • 4x Samples
  • 8x Samples
Brightness Scrollbar
Contrast Scrollbar
Gamma Correction Scrollbar
Full Screen Runs the game in full screen as opposed to a window. Enabled by default. Select
Vertical Sync Synchronizes display rate to monitor's refresh rate. Disabled by default Select
Play background video Plays the "demo loop" in the menu. Otherwise, the menu background is static. Enabled by default. Select
Render Mode Selects a rendering style of different esthetic quality. Only available if Advanced Options are set to high[accuracy?] and Special Effects to at least Medium.
  • Default
  • Improved
  • Paradise
  • Cold
  • Cartoon


Buttons for quick customization of Advanced Options:

  • Auto Detect
  • Very High
  • High
  • Medium
  • Low
Advanced Options
Setting Function Options
Texture Quality Includes texture, light maps, bump maps, and detail maps. Auto by default.
  • Low
  • Medium
  • High
  • Very High
Texture Filter Quality Auto by default
  • Bilinear
  • Trilinear
Anisotropic Filtering Level
  • 1
  • 2
  • 4
  • 8
Particle Count The higher the count, the more realistic the particle effects are.
  • Low
  • Medium
  • High
  • Very High
Special Effects Quality This must be set to at least Medium to enable Render Mode in the Basic Video Options menu.
  • Low
  • Medium
  • High
  • Very High
Environment Quality
  • Low
  • Medium
  • High
  • Very High
Shadow Quality Turns on stencil shadow and shadow maps.
  • Low
  • Medium
  • High
  • Very High
Water Quality Turns on reflections, refractions and their update factors.
  • Low
  • Medium
  • High
  • Very High
  • Ultra High
Lighting Quality Affects bump map quality, quality of character lighting, and quality of light maps.
  • Low
  • Medium
  • High
  • Very High

Sound Options[]

Setting Function Options
SoundFX Volume Adjusts the volume of sound effects and voices in the game. Scrollbar
Music Volume Adjusts the volume of the dynamic background music in the game. Scrollbar
Speaker Setup Sets up various speaker configurations.
  • Monaural
  • Stereo
  • Headphones
  • Quadrophonic
  • Surround
  • Surround 5.1
Doppler Effect Simulates the real-life phenomenon in which the frequency of a sound changes in respect to the position of its source relative to the hearer's position. For instance, as a vehicle approaches the player, the player hears a sound of a higher frequency (i.e. higher pitch). As soon as the vehicle goes past the player and moves away from him, the sound is heard at a lower frequency. Select
Hardware Mixing Needs restart. Disabled by default. Select
Enable EAX 2.0 Needs hardware mixing. Scrollbar
Compatible mode Enable in case of playback issues Select
Enable Music Enabled by default Select
Music Quality

Control Options[]

Main controls[]

Movement
Action Binding One Binding Two Function
Move Forward W Num 5
Move Backward S Num 2
Move Left A Num 4
Move Right D Num 6
Jump Space Num Enter
Crouch C The key has to be held.
Toggle Crouch An alternative to Crouch. Allows for crouching without holding the key.
Prone V Good for hiding and very good for sniping.
Walk Z
Sprint/Switch Position Shift The key has to be held while moving forward.
Lean Left Q Num 7 The keys have to be held.
Lean Right E Num 9


Multiplayer
Action Binding One Binding Two Function
Chat Y Opens a field for typing messages to everyone on the server.
Team Chat U Same as above but only to members of your team. The text is green to distinguish it from the other chat text.
Objectives/Scoreboard Tab Displays current objectives in singleplayer or the scoreboard in multiplayer.


Game
Action Binding One Binding Two Function
Use F Interacts with interactive objects such as doors (only opening), turns off alarms, enters vehicles, presses buttons, pulls levers etc.
Hold Breath Space Holds the character's breath to allow greater stability when aiming with an AW50. Depletes stamina but does not affect health.
Flashlight L Num /
Binoculars B
CryVision T
Take Screenshot F12 Captures screenshots while playing the game (not when in menu) and saves them in the game's directory.
Switch View F1 Switches between first and third person view when driving vehicles.


Combat
Action Binding One Binding Two Function
Fire Mouse 1 Fires a weapon or uses the machete.
Reload R Reloads a weapon.
Toggle Firemode X Num Lock For example, built-in grenade launchers or semi and auto modes. Only for weapons that have more than one firemode or for vehicle mounted weaponry that includes machine guns and rocket launchers.
Next Weapon Page Down Mouse Wheel Up
Previous Weapon Page Up Mouse Wheel Down
Drop Weapon J A weapon can be dropped to exchange it for another one if all slots are taken or to change their order. The player cannot drop the last weapon that remains in his inventory.
Cycle Grenades H Switches between the different types of grenades that the player has acquired, such as: Hand Grenade, Flashbang, Smoke Grenade, or Rock.
Throw Grenade G Instantly throws a grenade in a given direction.
Zoom Mouse 2 Zooms in a firearm view for a better aim. The button has to be held.
Zoom In Increases the magnification of scoped weapons and binoculars by degrees.
Zoom Out Decreases the magnification of scoped weapons and binoculars by degrees.
Weapon Slot 1 1 A quicker way to select weapons is to use direct keybinds.
Weapon Slot 2 2
Weapon Slot 3 3
Weapon Slot 4 4


Mouse settings[]

Setting Function Options
Mouse Smoothing
Mouse Sensitivity Scrollbar
Mouse Acceleration Select and Scrollbar
Invert Mouse Select
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