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Guns for Hire (GFH) is the title given to companion characters that will travel with and assist Kalinag through the Shangri-La Missions in Far Cry 4, Takkar in Far Cry Primal. the Junior Deputy in Far Cry 5, the Security Captain in Far Cry New Dawn, and Dani Rojas in Far Cry 6. The equivalent terms Fangs for Hire, Robots for Hire, Fighters and Amigos are used to refer to animal companions, robot companions and randomly generated companions, respectively.
General Information[]
In Far Cry 5, the Deputy can retrieve their first Gun for Hire after completing the prequisite titular mission and rescuing a resistance member from the cult. At this point, the Deputy may select a Gun for Hire to follow and assist them.
In Far Cry New Dawn, the Security Captain can retrieve the first Gun for Hire after completing the first chapter of the story, who is then recruitable afterwards.
The Deputy and the Security Captain can command a Gun for Hire to attack a specific target or move to a location. If the player is undetected, the Gun for Hire will attempt to take an enemy out stealthfully. Otherwise, they will simply attack.
A Gun for Hire may pilot a ship, helicopter, or plane if given the order.
By default, the Deputy can have only one Gun for Hire following them at any time unless they have obtained the Leadership Perk (obtainable after recruiting three specialist Guns for Hire), which increases this number to two. However, in Co-op, the player may only use one.
In Far Cry New Dawn, the Security Captain can only have Gun for Hire at a time.
If a Gun for Hire has been severely injured, they will be unavailable for 20 minutes and a timer will appear on their avatar in the menu. This timer counts down while the game is paused, but not while the game is closed. After being injured, the Gun for Hire will be removed from the roster and will need to be reassigned after the countdown is finished. The Leader perks can cut this time in half for each of the nine specialist Guns for Hire. Each of these costs 4 Perk Points.
If not with the Deputy, they can be found hanging out at the 8-Bit Pizza Bar in the Henbane River region.
If not with the Security Captain, they can be found hanging out at Roughneck's Crag.
Fighters[]
In addition to the nine unique specialists, the Deputy may recruit up to three randomly-generated Hope County residents to fight with them. Their names, weapons, skills, and appearances are all procedurally generated. Unlike Specialists, they do not have avatars - only the icons of their primary weapons are used to identify them.
When recruited, they are added to one of the three empty slots in the "Fighters" section below the "Specialists" grid on the "Roster" section of the in-game menu screen. Unlike Specialists, Fighters can be removed from your roster by selecting their icon and pressing the "F" key (on PC).
While the Fighters do have two skills like Specialists, they must unlock them by gaining kills (5 and 12 kills). Each skill is randomly chosen as they hit the threshold.
Fighter Archetypes[]
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- Melee - Carries a melee weapon, such as a Baseball Bat or a Pipe.
- Soldier - Carries Assault Rifles or Shotguns, such as an AR-C or the M133.
- Long Range - Carries Bows or Sniper Rifles, such as the Compound Bow or an AR-CL.
- RPG - Carries an RPG-7, with a machine pistol as a fall-back weapon.
- Heavy - Carries a Machine Gun, such as the M60
Fighter Perks[]
The following is a complete list of perks that fighters can obtain. Some are limited by archetypes, such as the Brawler being the only one who can obtain Power Hitter, and Long Range can obtain Sharpshooter.[1]
- Veterinarian - Will revive Fangs for Hire
- Back Up - Will revive themselves when downed.
- Quick Recovery - Will take less time to recover health.
- Field Surgeon - Will fully revive your health when downed.
- Mechanic - Will repair the vehicle you drive.
- Hoarder - Will allow you to carry more ammo.
- Fortitude - Will draw attention and take more damage.
- Herbalist - Will grab plant life when not in combat.
- Vulture - Will find extra stuff when looting a body.
- Intimidator - Will lay down fire that scares the enemy.
- Power Hitter - Melee attacks might send enemies flying.
- Hot Buckshot - Shotgun blasts might start a fire.
- Spotter - Will tag enemies at the start of combat.
- Thick Skin - Will be more resilient to damage.
- No Tracks - Will make you untrackable in tall grass.
- Sharpshooter - Will snipe less often but be deadlier.
- Recycler - Will hand over recovered ammo after some kills.
Specialists[]
The Specialist companions have their own unique skills, which are unlocked as soon as the companion is available.
Far Cry 4[]
- Shangri-La Sky Tiger - A mythical white Bengal Tiger from the Land of Shangri-La who helps Kalinag in his Adventure when his home is under attack by Demons. The Tiger can turn invisible and even distract larger enemies by grabbing their weapons while Kalinag takes them down from behind.
Far Cry Primal[]
The Great Beasts of Oros
- Bloodfang Sabretooth - A large, scared, blood-covered Smilodon, who is the fastest and most ruthless of the Great Beasts.
- Snowblood Wolf - 1 of 3 snow-white Dire Wolves, covered in blood. In order to obtain him Takkar must kill his 2 brothers and then defend him in combat.
- Great Scar Bear - A giant Cave Bear covered in scars. The strongest Great Beast in the land.
Far Cry 5[]
- Boomer - An Australian Cattle dog/Australian Sheppard[2] mix from Rae-Rae's Pumpkin Farm. Boomer is a scout who can ping enemy locations and sometimes steal weapons. Boomer may be seen by enemies without triggering combat. While near the bodies of enemies, Boomer will scavenge money and ammunition from the corpses after a battle.
- Nick Rye - A cropdusting pilot, husband to Kim Rye, and the owner-operator of Rye & Sons Aviation, who lives near Fall's End. Nick can strafe or drop bombs on enemies. He can also be commanded to land, where he uses an AR-C.
- Grace Armstrong - A veteran sniper and former Olympian, Grace uses an AR-CL Sniper Rifle. Her shots can cause enemies to panic and flee, and her laser sight is a distinct green instead of the usual red.
- Cheeseburger - Former star of the F.A.N.G. Center, Cheeseburger is a domesticated grizzly bear who attracts enemy attention away from the player, and can rip foes to shreds by exercising his Right to Bear Arms.
- Hurk Drubman, Jr. - Adelaide's son who wields a rocket launcher. He may be a few bullets short of a mag, but his RAT4 can lock onto vehicles.
- Jess Black - Dutch's niece, who wields a Compound Bow with normal or incendiary arrows. Having spent so much time in the wild, animals see her as one of her own, and she is able to remain unspotted with ease.
- Peaches - A mountain lion owned by Miss Mable, Peaches is a stealthy opponent who is invisible in tall grass. Peaches has the ability to perform stealth takedowns that are completely silent - even in open combat.
- Sharky Boshaw - Hurk's firebug cousin who wields a flamethrower and M133 loaded exclusively with incendiary shotshell. While using the M133, Sharky's shots can make enemies catch on fire. He's also nearly impervious to fire, being run over by cars, and explosions.
- Adelaide Drubman - A local realtor who owns the Drubman Marina. By default, she will pilot her personal helicopter, Tulip, but she can also land and use an AR-C with extended magazines.
Far Cry New Dawn[]
To unlock these chracters as Guns for Hire, you must complete their respective missions.
- Carmina Rye - The daughter of Nick and Kim Rye and the goddaughter of The Junior Deputy. Carmina uses an AR-C assault rifle. Her perks are Vehicle, Dynamite, and Make it a Triple. She is an Assaulter.
- Nana - One of the last grannies of Hope County, Nana is a crack shot with a sharp wit. Nana uses a Rusty SVD sniper rifle. Her perks are Silencer, Smoke Monster, and Piercing Gaze. Her class is the Sniper. Nana is considered the successor to Grace Armstrong.
- Jerome Jeffries - The former pastor of Fall's End. Jerome uses a Rusty M133 shotgun, and his perks are Vehicle, Holy Fire, and Blessed Bullets. His class is the Berserker.
- Timber - A mutated stray dog, who lived his best life in Hope County before being caught by the Highwaymen and sent to their makeshift butcher shop. His perks are Retriever, Pointer, and Guard Dog. His class is the Scout. Timber is considered the successor to Boomer, who passed away prior to the events of Far Cry New Dawn.
- Horatio - A mutated boar whose family was killed by the Highwaymen. His perks are Shield Break, Pig's Endurance, and Porcine Furry. His class is the Tank. Horatio is considered the successor to Cheeseburger.
- Hurk Drubman, Jr. - Hurk returns as a Gun for Hire, now the husband to Gina Guerra and the father to Blade Drubman. Hurk once again wields his RAT4 rocket launcher, and his perks are Vehicle, Fast Hands, and Heat Seeker. His class is the RPG.
- The Judge - The new identity of The Junior Deputy, having succumbed to their guilt after the events of the nuclear holocaust. Now fiercely loyal to Joseph Seed, they became New Eden's silent protector. The Judge uses a bow and arrow, and their perks are Stealth, Feral Friendly, and Harsh Judgement. Their class is the Hunter. The Judge is considered the successor to Jess Black, in terms of abilities and skills.
- Gina Guerra - A former Highwaymen enforcer looking to get out of the bandit life, Gina is a stone cold badass who doesn’t suffer fools, but now finds herself stuck with two fools and a baby. She is the wife of Hurk, and the mother to Blade Drubman. Gina uses a Rusty M60 LMG, and her perks are Vehicle, Who's Counting, and Overload. Her class is the Heavy Gunner.
Far Cry 6[]
- Guapo - Guapo is a Yaran Crocodile and the pet of Juan Cortez, a guerrilla mentor. He is very loyal and is given commands via whistles. He can be used by Dani Rojas to attack members of Fuerzas Nacionales de Defensa.
- Chorizo - Chorizo is a Dachshund pup who Dani can recruit as an Amigo. He appears to have a modified Dog Wheelchair that has a basket for weapon parts. He is the Pet of Philly and has a taste for crocodile meat
- Chicharrón- Chicharrón is a punk rooster, who serves as a Fang for Hire for Dani Rojas. He was raised by Reinaldo Álvarez to fight in the cockfights, but was discovered he could be used for the resistance against the FND. He can be ordered to attack soldiers of Fuerzas Nacionales de Defensa.
- Boom Boom - Boomer Returns In Far Cry 6, now under the new name "Boom Boom"
- Oluso - Oluso is a Spiritual Black Jaguar blessed by the Oluwas with the ability to Hide Bodies as soon as she attacks an enemy. In order to receive Oluso you must complete the Yaran Story Triada Blessings where you must find all three Oluwa Statues across Yara, and then defeat Oluso in combat, where she will then join you.
- K-9000 - a Robotic Pitbull from the Future who can withstand Fire and Poison.
- Champagne - A Wealthy Rich Rare White Cougar
DLC characters[]
In Hours of Darkness, Cowboy starts out with no one, but may obtain three partners: Kyan "Joker" Chavez (a soldier), Cayson "Moses" Walker (a heavy) or Yandel "Yokel" Boyd (a sniper). Unlike a normal Gun for Hire, they will permanently die if they lose all of their health and are not revived. They will still assist Cowboy if he is knocked down. By default, Cowboy can travel with two of them as soon as he is able.
In Lost On Mars, Nick Rye has only one companion, Brobot, who can be obtained after completing a story mission. Brobot is called a "Robot for Hire", but he is functionally identical to a Gun for Hire, except for the fact that he will not be temporarily unavailable if not revived. Brobot will not revive Nick if he is knocked down.
Gallery[]
Far Cry 4[]
Far Cry 5[]
Far Cry New Dawn[]
Far Cry 6[]
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Trivia[]
- While the tiger wasn't a Companion through out the whole of Far Cry 4 and in only a few select Shangri La Missions he is considered to be the first Compainion or Fang For Hire in the Series.
- When paired with a Specialist companion, Fighters will respond to the Specialists' random conversation quips and lines by addressing them by their names, although swapping out names for generic male/female responses depending on the target of conversation in certain circumstances.
- For example, when Jess Black claims that real killers use bows, a Fighter may respond with, "You don't have to convince me, Jess."
- Specialists will also occasionally do this if two are active at once. For example, Jess will often tell Hurk to shut up, and Hurk will occasionally mention how Jess scares him.
- As Fighters are randomly generated, they will respond to other fighters and NPCs with gender-specific pronouns (sir, ma'am), instead of the names the NPCs may have.
- Specialists also have scripted conversations with one another. Sharky and Hurk, for example, will talk about things such as vacationing in Florida. Jess will ask Hurk what his experiences out of the country were like (e.g. the Rook Islands and Kyrat), to which he'll respond that every country really has a similar problem with despotism when boiled down.
- Fighters can be given a perk that performs similar to Boomer's Pointer perk, which will spot enemies when the fighter enters combat.
- When farming Fighters to attempt to obtain certain desired skills, assaulting Outposts to gain kills, and using the Reload Last Checkpoint feature will reset the skills the fighters will be given, as the skill is randomly chosen when the kill count is reached.
- The Hoarder trait does not stack; i.e., when using two fighters, the bonus will only be given once, and not twice.
- The Hoarder trait does not affect special ammo, such as incendiary shotgun shells, or armor-piercing ammo.
- The player can have up to 12 Guns for Hire (3 Guns for Hire+9 Specialists). This may be a reference to Jesus' 12 disciples, considering the biblical theme of the game.
- The Heavy fighter in Far Cry 5, armed with M60 can be found in the PIN-K0 Radar Station.