Joseph: Collapse is the third DLC released for Far Cry 6. It was released on February 8th, 2022.
The release of this DLC brings multiple Far Cry 5 themed items to Far Cry 6.
Plot[]
"In Hope County, Montana,
A man prepared his followers for the end of the world,
He Failed.
In the wake of disaster, he hid himself underground,
Tortured by his faith and the title he gave himself,
The Father, Joseph Seed."
Joseph Seed must collect all three pieces of his broken cross.
Gameplay[]
The gameplay of Far Cry 6 Joseph: Collapse is very similar to the previous two DLCs, Vaas: Insanity and Pagan: Control. The gameplay follows the same rogue-like approach as before. You collect currency by killing enemies, opening chests, and completing quests. Instead of Cash or Respect, Joseph collects Penance. In the game, if you die for whatever reason, you lose all inventory items and have to start over from the beginning. All locations discovered, all challenges completed, all Cash collected, and all weapons gathered are reset and have to be found and/or completed all over again.
However, there are some things that are a permanent fixture across all runs regardless of death. This includes Traits that are acquired from the Mirror that provides bonuses to health, abilities, etc., as well as Weapon Cases in the Armory that allow access to three Weapon types: Primary, Secondary, and Specialist. Both of these are present in every Safe Zone on the map of which there are four: the Garden in the center and three Safe Houses that can be found and unlocked in the three sections of the map formed by the dirt trail leading to the main Memory quests: the Beach, the Jungle, and the Volcano. Control of these places excluding the Garden resets upon death as.
The Mirror allows Joseph to upgrade five Traits with levels that require increasingly expensive infusions of Penance to acquire and which affect things like Joseph's health bar, how much Penance will be retained upon resetting after death (up to being able to recover your entire inventory by finding the spot where you died in the last run), stealth abilities and takedowns, new combat abilities, and gaining Gadget slots to use tools like throwing knives and Molotovs.
Weapon Cases in the Armory are only unlocked after completing an Armory challenge for the specific weapon type around the map. The Weapon Cases can be upgraded with Penance to allow for the purchasing of Weapons with one or more Mods that enhance their quality of use, the upgrades of which are permanent. Across all runs, only the pistol is given for free to ensure the player has the means to defend themselves, while other weapons have to be bought from their specific Cases with Penance. With a small infusion of Penance, every weapon can have its Mods rerolled at random.
The game has five Mind Levels representing the level of difficulty, and completing the first run on Mind Level 1 will unlock the other four. With each level in ascending difficulty, however, the enemies become stronger and more resilient, in addition to tougher enemy types showing up in greater numbers during quests, while also dropping better rewards such as higher Penance drops. Enemies in "Collapse" consist mostly of the violent apparitions of the people of Hope County who will attack Joseph on sight with different weapon types, as well as wildlife with a similar appearance and disposition like Attack Dogs and Wolves. In the main Memory quests, and on Mind Levels higher than 1, out in the map, Joseph will encounter one of several variants of John, Jacob, and Faith Seed; Pastor Jerome, Ethan Seed and The Judge as mini-bosses with a yellow health bar.
In addition to Penance, occasionally fallen enemies will drop a heart item that conveys a Temporary Power, passive buffs of which there are two types, Common and Rare, These buffs are put into slots and can be swapped out for others when a new one is found. Joseph begins with one slot and, with increasingly larger infusions of Penance, can gain up to eight slots. These Powers can also be found in specially-marked chests and sometimes rewarded at the end of a quest. Importantly, Joseph can come across a Golden Hutia (the small rodent animals). This happens most often during and at the end of a Challenging Trial of which there are three in the world. If these creatures are killed before they run off and disappear, they drop a moderate amount of Penance and a guaranteed, albeit random Rare-type Power. If a Power cannot or won't be used, then it can be sold for a moderate to high infusion of Penance depending on both the Mind Level and the rarity of the Power. The Armory in a Safe Zone also allows for a random selection of Temporary Powers to be bought with Penance.
Fast travel in Collapse does not work the same as it does in the main game. Instead of being able to go to any location from any other location, Joseph must either travel there on foot or use one of three pairs of Memory Link locations that only allow for point-to-point travel between the doors of the same number; 1, 2, or 3. One Trait upgrade unlocks the use of the Parachute and Wingsuit while another unlocks the spawning of quad vehicles at the various Safe Houses.
Traits[]
Pride - I will turn my sin into virtue, I will use it to survive.
- Receive Healing Syringes that replenish over time (Free)
- Increase health slightly (200)
- Increase health (1,000)
- Increase health moderately (4,000)
- Increase health significantly (8,000)
- Increase health greatly (10,000)
Greed - I feel no shame in my hunger for absolution
- Keep up to 500 Penance after dying (2,00)
- Keep up to 1000 Penance after dying (1,000)
- Keep up to 3000 Penance after dying (4,000)
- Keep up to 6000 Penance after dying (6,000)
- Visit the last place you died to retrieve your full inventory (10,000)
Joseph's Wrath - Wrath is what saved my life. Wrath is what brought me here.
- Temporarily see enemies through walls when health is critically low (200)
- Temporarily increase all damage resistance when health is critically low (500)
- Temporarily increase movement speed when health is critically low (1,000)
- Temporarily increase reload speed when health is critically low (2,000)
- Temporarily gain the ability to shoot bullets through walls when health is critically low (4,000)
- Increase the duration of all special abilities when health is critically low (6,000)
Sloth - Using tools is not a sin. I will not be misled.
- Increase Healing Syringe carrying capacity by two. (200)
- Gain access to the Camera and show silhouettes of tagged enemies while behind cover. (1,000)
- Gain access to the Wingsuit, Parachute, and Grapple. (1,000)
- Move much faster while crouched. (1,000)
- Increase Healing Syringe carrying capacity by two. (6,000)
- The armies of the righteous always ride on steeds of purest white. (2,000)
- Increase Healing Syringe carrying capacity by two. (10,000)
Envy - I admit, I do desire these things.
- Add a Gadget socket to the Weapon Wheel. (50)
- Add a second Gadget Socket to the Weapon Wheel. (200)
- Add a third Gadget Socket to the Weapon Wheel. (1,000)
- Add a fourth Gadget Socket to the Weapon Wheel. (2,000)
Temporary Powers[]
- Adrenaline Rush - Greatly improve move speed after sliding
- All Action - Temporarily increases reload speed after sliding
- Ammo Scavenger - Acquire additional weapon ammo
- Apex Predator - Automatically tag nearby animals
- Armored - Slightly improves standard round defense
- Assassin Armor - Greatly improves movement noise, impairs general defense
- Atonement (gold) - Collect considerably more Penance
- Backstabber (gold) - Deal significantly more damage while in stealth
- Barrage - Machine Guns deal additional damage
- Barrage II (gold) - Machine Guns deal additional damage
- Big Shot - Specialist weapons deal additional damage
- Bloodlust - Tag nearby enemies after takedown kills
- Bombard - Assault Rifles deal additional damage
- Bombard II (gold) - Assault Rifles deal additional damage
- Boomstick - Shotguns deal additional damage
- Boomstick II (gold) - Shotguns deal additional damage
- Booster Shot (gold) - Chance of receiving Penance after reloading an empty clip
- Bruiser - Improves melee defense
- Bulletproof (gold) - Greatly improves standard round defense
- Bullseye - Bows deal additional damage
- Bullseye II (gold) - Bows deal additional damage
- Confession - Receive Penance from enemies killed by performing a takedown
- Contact High (gold) - Slightly heal after takedown kills
- Eagle Eye - Deal significantly more damage to enemies at least 50 meters away
- Eye to Eye - Enable takedowns on alerted enemies from the front
- Fast Hands - Improves weapon swap speed
- Favorable Forecast - Increases general damage resistance during rainy weather
- Fight or Flight - Improves move speed after taking damage
- Fire Protection - Improves fire defense
- Fireproof (gold) - When on fire, the flames are automatically put out
- Focused Breathing - Improves hold breath duration
- Freehand - Improves move speed while weapons are holstered
- Full Tilt (gold) - Greatly improves move speed
- Ghost (gold) - Greatly reduces movement noise
- Grudge (gold) - Deal extra damage to tagged enemies
- Gun Down - Primary weapons deal additional damage
- Heavy Padding - Greatly increases standard round damage resistance but slightly reduces movement speed
- Hidden Hand (gold) - Killing an enemy with a silent weapon tags all nearby enemies
- High Gear - Improves move speed
- Hunter - Improve hold breath duration while using a bow
- Immune (gold) - Poison nearby enemies after performing a takedown
- Impenetrable (gold) - Greatly improves blast defense
- Ironclad - Improves standard round defense
- Knockoff - Useless as a Power but can be sold
- Large Primary Pocket (gold) - Greatly improves primary weapon ammo reserve
- Large Sidearm Pocket - Greatly improves sidearm weapon ammo reserve
- Large Specialist Pocket (gold) - Greatly increases specialist weapon ammo reserve
- Long Shot - Slightly increases Sniper Rifle damage
- Long Shot II (gold) - Greatly increases Sniper Rifle damage
- Lucid Dream - Improves fall damage defense
- Magnitude - Collect enemy drops from further away
- Major Fire Protection (gold) - Greatly improves fire defense
- Major Hunter Protection (gold) - Greatly improves animal defense
- Major Poison Protection (gold) - Greatly improves poison defense
- Med Pack - Carry more health syringes
- Med Pack II (gold) - Carry more health syringes
- Military Training - Improves melee damage
- Mind Over Matter - Headshot kills refund the round
- Nerves Of Steel (gold) - Greatly improves weapon sway
- Nonchalant - Temporarily reduces movement noise after silenced weapon kills
- Offerings - Collect slightly more Penance
- Quiet Confidence - Reduces movement noise after takedown kills
- Poison Spill (gold) - Poison nearby enemies after performing a takedown
- Prizefighter (gold) - Greatly increases melee damage resistance
- Resilient - Slightly increase maximum health
- Resilient II - Increase maximum health
- Resilient III (gold) - Greatly increase maximum health
- Resolve - Improve weapon sway
- Russian Roulette - Improves reload speed after headshot kills
- Sacrifice - Collect slightly more Penance
- Second Wind - Greatly improves stamina recovery
- Shell Pocket (gold) - Improves shotgun ammo reserve
- Shot and Chaser - Sidearms become temporarily more powerful after Gadget kills
- Sidearm Scavenger - Acquire additional sidearm ammo
- Silent Killer - Silenced weapons deal additional damage
- Silent Sprint - Greatly reduces movement noise while sprinting
- Slow but Steady - Greatly increases standard round damage resistance but slightly decreases stamina recovery
- Special Ammo Scavenger - Acquire additional special weapon ammo
- Spray and Pray - SMGs deal additional damage
- Spray and Pray II (gold) - SMGs deal additional damage
- Stalker - Greatly reduces movement noise while crouched
- Still Standing (gold)- This Power will save you from death by replenishing your health if it goes to zero. Selling it will yield a large amount of Currency.
- Strapped - Pistols deal additional damage
- Strapped II (gold) - Pistols deal additional damage
- Strong Arm - Secondary weapons deal additional damage
- Strong Arm II (gold) - Secondary weapons deal additional damage
- Sunny Disposition - Increase general damage resistance when it is not raining
- Tank - Improves blast defense
- Target Practice - Improve aim down sights weapon damage, but reduces hip fire damage
- Thick Skin (gold) - Increase general damage resistance
- Travel Light - Greatly improves movement noise while holstered
- Unflinching - Resist all knockdown effects
- Unhinged (gold) - Improves reload speed after hip fire kills
- Unyielding - Greatly improves maximum stamina
- You're Next (gold) - Killing an enemy with a headshot tags additional enemies
Enemies[]
- Sinner Assaulter
- Sinner Vanguard
- Sinner Sniper
- Sinner RPG Shooter
- Sinner Flamer
- Sinner Heavy Gunner
- Angels
- Ghosts
- Jerome Jeffries Vanguard
- Ethan Seed Assaulter
- John Seed Assaulter
- Jacob Seed Vanguard
- Faith Seed
- The Judge Assaulter
Animals[]
Land
- Rats
- Golden Hutia
- Attack Dog
- Coyote
- Wolf
- Judges
- Cougar
- Horse
- Elk
- Cow
- Bison
- Wild Boar
- Caribou
- Goat
- Sheep
- Pronghorn
- Pig
- Moose
Aquatic
- Barracuda
Air
- Crows
Weapons[]
Melee Weapons[]
- Book of Joseph
- Machete
Gadgets[]
- Healing Canister
- Fuel Canister
- Throwing Knife
- Throwing Axe
- Molotov
- Dynamite
- Grenade
- Sticky Grenade
- Perception Grenade
- Smoke Grenade
- Claymore
- Proximity Mine
- Poison Proximity Charge
Secondary Weapons[]
- P226
- Skorpion
Unique
- INNER CHILD (SMG-11)
Primary Weapons[]
- MP7
- RMS-18
- AR-C
Unique
- PRIMAL URGES (MP5K)
- DARK THOUGHTS (SPAS-12)
- VIOLENT TENDENCY (M16)
- OLD HABITS (SKS)
Specialists Weapons[]
- MBP .50
- MG42
- MGL-6
- Compound Bow
Unique
- CLEAN HANDS (SVD)
- FOND MEMORY (RPD)
- LOOSE CANNON (RPG-7)
- REPRESSED DESIRES (Recurve Bow)
Activities[]
Tests of Faith[]
- Auto-Pistol
- SMG
- Shotgun
- Rifle
- Sniper Rifle
- LMG
- Grenade Launcher
- Bow
Safe Houses[]
- Hilltop Safe House
- Cliffside Safe House
- Valley Safe House
Trial Challenges[]
- YES
- Act of Faith
- Cull the Herd
Revelations[]
- Graven Image
- The Book of Joseph
- Providence
Memories[]
- In the Beginning
- What Child Is This?
- Divine Justice
Achievements[]
- A New Dawn - Successfully escape Joseph's mind
- Crusader - Escape Joseph's mind with a score of at least 25,000
- Non-Profit - Carry at least 8,000 Penance at one time
- Pilgrimage - Discover every location in Joseph's mind
- Prepper - Unlock all weapons in Joseph's Armory (Solo Game only)
- Family History - Collect all of Joseph's Diary Pages
- False Idols - Collect all of the Joseph Chibis
- Parables - Collect all of the Visions in Joseph's mind
- Heavenly Father - Unlock all of Joseph's traits in the Mirror
- Walking the Path - Escape Joseph's mind at Mind Level 5