Keys are Mission Items in Far Cry New Dawn used for unlocking specific doors. Most are one-time used, but some can be used for multiple locks.
Keys[]
Name | Description | Mission |
---|---|---|
Coal Mine Key | This'll take you to the tunnels | Breakout |
Master Cage Key | Don't think about where this key has been, just where it needs to go. | Man Eat Dog World |
Highwaymen Shed Key | A key from a wolverine. It smells awful | Light 'Em Up |
River Stash Key | The key to a stash downriver. Wonder how many hands it's changed | Go With The Flow |
Isidore Storeroom Key | The keychain's got a school crest on it. Remember when there where schools? | Bookworm Ridge |
Bedroom Key | A survivor's key. Guess they didn't survive long. | Doverspike's Hill |
Vasquez's Old Key | It's tacky with mildew, like someone left it with rotting food. | Tombwater |
Hollycock [sic] Saloon Key | It looks in bad shape. But it'll work | Hollyhock Corner |
Overgrown Shed Key | There's a fishing logo on the keychain | Wormshore |
Old Shed Key | There's grime on it, like whoever held it was sweaty | Faded Path |
Pizza Bar Key | Smells of skunk, this one | Rotgut Pass |
Barracks Key | Whoever last owned this chewed on the keychain. Nervous habit? | Forgotten Barracks |
Storeroom Key | It's...sticky | The Pantry |
Shed Key | A key the Highwaymen took from a dead survivor | Sacred Lumber |