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The M249 light machine gun (LMG), formerly designated the M249 Squad Automatic Weapon (SAW) and formally written as Light Machine Gun, 5.56 mm, M249 is a light machine gun that appears in Far Cry, Far Cry Classic, Far Cry 2, and Far Cry 5; also appearing in Far Cry Arcade in the latter.

Far Cry

The M249 machine gun is one of the most powerful weapons a player is able to carry in Far Cry and the remaster. It offers a high rate of fire and is deployable in a large number of places. However, it suffers from low automatic fire accuracy, requiring the operator to focus fire in one area or on a single target, using fast bursts to be at its most effective.

Until Crowe is killed, the M249 was used exclusively by him, especially when fighting Jack Carver. Upon being killed, his weapon can be obtained, as well as from a few other mercenaries who wielding M249s later in the game.

The M249 is one of the best weapons obtainable and can counter multiple enemies, including assailants with high health. It functions much like an assault rifle-style weapon, but with a 100 round belt and a high cyclic rate of fire. Combined with the decent damage, and when used by someone who can handle and work with the fire rate and combined recoil, it presents a deadly foe in the right hands. What it lacks for an optical sight or grenade launcher, it makes up in sheer rate of fire.

It is advisable to fire from the crouched or prone position to increase accuracy and reduce the enemies' ability to injure the player with return fire.

Far Cry Classic

In Far Cry Classic, the M249 has been given a new model, which is far more detailed and now has a full stock, which was absent in the original game. Like all non-scoped weapons in the remaster, it is now possible to use the weapon's iron sights for more accurate shooting.

Far Cry 2

The M-249 SAW is one of the two light machine guns in Far Cry 2, the other being the PKM. This LMG is available after completing the first Weapon Shop mission in Act 2 and starts to appear in enemy hands during the same act. It is superior to the PKM in terms of accuracy and rate of fire, although has less recoil and a lower reliability. Enemies will begin to carry this weapon in the place of the PKM around midway through the Faction missions in the Bowa-Seko region. The M249 also appears in Act I as a mounted gun. During Act 1, all enemy Assault Trucks have a mounted M249 until Act II, where it is replaced by the M2 heavy machine gun and Mk 19 grenade launcher.


The M249 is superior to the PKM in some aspects, as it is more accurate and has a higher rate of fire. To some extent, the M249 can be used in close quarters combat. The M249's main disadvantage is its low reliability rating. It is recommended to purchase the reliability upgrade in order to counter this weakness.


When the Reliability Upgrade is purchased for the M-249 SAW, it will start to jam somewhere between the 525th shot and the 1350th shot and will eventually break on the 1500th shot (three full bandoliers х 500 rounds).


  • The player's best buddy will leave a used M249 at the Safe House before the mission to steal a canister of defoliant so that it can be sprayed on the OGC farm in Act I.
  • The mounted M249 turrets and the hand held version are counted as the same weapon in the statistics screen. This means a player can have the M249 listed as their favorite special weapon in the journal before it is available to them.


Far Cry 5

The M249 appears again in Far Cry 5 and Far Cry Arcade, being classified as a light machine gun this time.

“This workhorse of a machine gun has seen action in every US conflict since '89 and is considering retirement.”
In-Game Description
Far Cry 5

The standard variant, the M249 appears in Far Cry 5 and Far Cry Arcade.

It can be fitted with a suppressor, optical sight, extended magazine, and a skin.

When compared to the 7.62 NATO-firing M60, the M249 is lacking in several areas, sans the fire rate. While the M60 has a fire rate of 5, the M249 has a fire rate of 8. However, the M249 has less accuracy and less damage. The rate of fire is used to compensate, making the M249 more useful for shoot & scoot, or pray & spray tactics, where the lower-damaging, faster-firing rounds will be more useful.


“The M249 is a loud and proud member of the Whitetail Militia.”
In-Game Description
Far Cry 5

The Prestige variant, the Militia is styled cosmetically after the Whitetail Militia.

It is identical to the standard M249, and can be fitted with optical sights, a suppressor, and an extended magazine. However, due to its nature as a Prestige item, it is not able to be given a skin, nor used in Far Cry Arcade.


The  Far Cry  Weapons
Machete · Desert Eagle · M4 · Silent MP5 · P90 · Jackhammer · G36 · OICW · AW50 · M249 · Rocket Launcher · Mk 19 · Minigun · M2 · Mk 2 Grenade · Flashbang · Smoke Grenade
[v · e · ?]
Far Cry 2 Weapons
Melee: Kukri
Sidearms: Makarov (Silent)  •  6P9  •  Star .45  •  Eagle .50  •  Uzi  •  MAC-10  •  M-79  •  Craftsman Shotgun  •  Flare Pistol  •  IED
Shotguns: Homeland 37  •  Silenced Shotgun  •  SPAS-12  •  USAS-12
Assault Rifles: AK-47 (Golden)  •  AR-16  •  FAL Paratrooper  •  G3KA4
Sniper Rifles: AS50  •  SVD  •  M1903  •  Dart Rifle
Machine Guns: M249  •  PKM
Launchers: RPG-7  •  Carl G Rocket Launcher
Specials: LPO-50  •  Crossbow  •  MGL-140  •  Type 63 Mortar  •  M2 Machine Gun  •  Mk 19
[v · e · ?]
Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)