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This article appeared in Far Cry 2


The MP5 returns to Far Cry 2.

Far Cry 2[]

Appearing in Far Cry 2, the Silent MP5, also known as the MP5SD becomes available after completing three Convoy Missions.

As with the Far Cry variant, it is important to use "shoot & scoot" tactics to avoid detection.

However, unlike the Far Cry variant, the MP5 in Far Cry 2 uses assault rifle ammo, instead of sub-machine gun ammunition.

When using the MP5, it is important to have the Assault Webbing upgrade, as it will allow the player to carry 120 rounds in reserve, as opposed to 90. When using the MP5, it is important to make shots count, as the low damage combined with the low ammo count makes trying to finish off large numbers of enemies with non-critical shots hazardous, as they will shrug off many more shots to the torso, while the excess ammo used will cause shortages of ammunition much faster.

As the MP5 has average reliability, it is important to grab a fresh weapon before a long trip, as it will quickly degrade after use. The MP5 makes up for this by having a high rate of fire with low recoil, decent iron sights, and no muzzle flash, making it effective when aimed for the head as a single tap to the head of an enemy is lethal. This makes it a decent weapon to use, even if the player is not playing stealthily.

Gallery[]

Trivia[]

  • The MP5 is tied with the Desert Eagle for most appearances as a usable weapon in the franchise, being available in every game and spinoff except for Far Cry 3: Blood Dragon and Far Cry Primal.
  • The MP5 has a notch that allows you to lock the bolt rearwards in order to insert magazines more easily. However, the player does not use this in-game.
  • Despite being chambered in the same round as the Uzi in Far Cry 2, it does not share ammunition.
  • Judging by the trigger group (safe-semi-auto) and collapsible stock, the MP5SD in Far Cry is the MP5SD3 variant.
  • Though in the game they share the same ammunition, in real-life the MP5 and P90 fire very different calibers, firing 9x19mm NATO and 5.7x28mm, respectively.
  • The basic rear iron sight is not a standard Heckler & Koch drum sight, but is instead a semi-circle notch that lines up with the correct full circle front sight. This iron sight is shared with the F1.
  • In Far Cry 2, the MP5 isn't seen anywhere in the singleplayer campaign, save for one cutscene. Thus it can only be obtained from stores.
  • The MP5's charging handle moves back and forth when shooting; this is untrue to real life.
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