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This article appeared in Far Cry 6

Pagan: Control is the second DLC to be released for Far Cry 6. It was released on January 11th, 2022.

The release of this DLC brought multiple Far Cry 4 themed items to Far Cry 6. These include a Pagan Min outfit for Dani to wear, a Pagan Chibi, and a crossbow called the Executioner. There are also a couple separate items added as rewards for Far Cry 6, A Quad Bike named after the Golden Path and a AK47 called Min-Maxed.

Plot[]

"Ajay Ghale came to Kyrat to fulfill his mother's dying wish.
Instead, he discovered a family history soaked in blood,

A love affair, the murder of his Half-Sister,
And the man at the center of it all,
The King of Kyrat,
Pagan Min."

Pagan must fight for control against a dark and twisted version of himself, known as "The Tyrant".

Gameplay[]

The gameplay of Far Cry 6 Pagan: Control is very similar to the previous DLC, Vaas: Insanity. The gameplay follows the same rogue-like approach as before. You collect the currency by killing enemies, opening chests, and completing quests. Unlike Vaas, Pagan collects Respect instead of Cash. In the game, if you die for whatever reason, you lose all inventory items and have to start over from the beginning. All locations discovered, all challenges completed, all Respect collected, and all weapons gathered are reset and have to be found and/or completed all over again.

The Mirror allows Pagan to upgrade five Traits with levels that require increasingly expensive infusions of Respect to acquire and which affect things like Pagan's health bar, how much Respect will be retained upon resetting after death (up to being able to recover your entire inventory by finding the spot where you died in the last run), stealth abilities and takedowns, new combat abilities, and gaining Gadget slots to use tools like throwing knives and Molotovs.

Weapon Cases in the Armory are only unlocked after completing a King's Ransom challenge for the specific weapon type around the map. The Weapon Cases can be upgraded with Respect to allow for the purchasing of Weapons with one or more Mods that enhance their quality of use, the upgrades of which are permanent. Across all runs, only the M9 secondary weapon is given for free to ensure the player has the means to defend themselves, while other weapons have to be bought from their specific Cases with Respect. With a small infusion of Respect, every weapon can have its Mods rerolled at random.

The game has five Mind Levels representing the level of difficulty, and completing the first run on Mind Level 1 will unlock the other four. With each level in ascending difficulty, however, the enemies become stronger and more resilient, in addition to tougher enemy types showing up in greater numbers during quests, while also dropping better rewards such as a larger amount of Respect. Enemies in "Control" consist mostly of the violent apparitions of the Golden Path who will attack Pagan on sight with different weapon types, as well as wildlife with a similar appearance and disposition like Eagles, Wolves, and Boars. The map has a day and night cycle, with the latter serving as a more dangerous environment because at night, ghostly apparitions spawn and rush towards Pagan, though they can be killed in one shot even with the M9, however, they will violently explode if they get to close, causing moderate to severe damage based on the size of the health bar. In the main Memory quests, and on Mind Levels higher than 1, out in the map, Pagan will encounter one of several variations of Ajay Ghale, Mohan Ghale, The Tyrant, or Yuma Lau as a sort of mini-boss with a yellow health bar.

In addition to Respect, occasionally fallen enemies will drop a heart item that conveys a Temporary Power, passive buffs of which there are two types, Common and Rare, These buffs are put into slots and can be swapped out for others when a new one is found. Pagan begins with one slot and, with increasingly larger infusions of Respect, can gain up to eight slots. These Powers can also be found in specially-marked chests and sometimes rewarded at the end of a quest. Importantly, Pagan can come across a Golden Hutia (the small rodent animals). This happens most often during and at the end of a Contemporary Art Trial of which there are three in the world. If these creatures are killed before they run off and disappear, they drop a moderate amount of Respect and a guaranteed, albeit random Rare-type Power. If a Power cannot or won't be used, then it can be sold for a moderate to high infusion of Respect depending on both the Mind Level and the rarity of the Power. The Armory in a Safe Zone also allows for a random selection of Temporary Powers to be bought with Respect.

The "main story" of the Control DLC consists of three missions, Memories, that Pagan must undertake to reforge a Golden Mask in order to hide his faults and escape his mind. Each mission can be easily found by following a literal Golden Path leading out from the Palace at the center, though as a warning, these missions are always rated at the highest difficulty and involve fighting waves of enemies that become tougher and more numerous with higher Mind Levels. Preparation is key, so being well-armed before undertaking them is essential. In addition to the King's Ransom Challanges that unlock different weapon types and the Safe Houses for a place to upgrade Pagan's inventory, there are also three missions called Delusions that have less challenging combat and are more focused on looking deeper inside of Pagan's mind.

Fast travel in Control does not work the same as it does in the main game. Instead of being able to go to any location from any other location, Pagan must either travel there on foot or use one of three pairs of Memory Link locations that only allow for point-to-point travel between the doors of the same number; 1, 2, or 3. One Trait upgrade unlocks the use of the Parachute and Wingsuit while another unlocks the spawning of quad bikes at the various Safe Houses.

Traits[]

Pride - Hard to stay proud when I'm bleeding out.

  1. Receive Healing Syringes that replenish over time (Free)
  2. Increase health slightly (200)
  3. Increase health (1,000)
  4. Increase health moderately (4,000)
  5. Increase health significantly (8,000)
  6. Increase health greatly (10,000)

Greed - What an ugly word. I just want... security.

  1. Keep up to 500 Respect after dying (2,00)
  2. Keep up to 1000 Respect after dying (1,000)
  3. Keep up to 3000 Respect after dying (4,000)
  4. Keep up to 6000 Respect after dying (6,000)
  5. Visit the last place you died to retrieve your full inventory (10,000)

Pagan's Wrath - Wrath, power, it's all the same.

  1. Killing an enemy with a headshot tags additional enemies. (200)
  2. Improves reload speed after headshot kills. (500)
  3. Silenced weapon kills tag nearby enemies. (1,000)
  4. Tagged enemies drop more Currency. (2,000)
  5. Headshot kills replenish a fraction of your health. (4,000)
  6. Deal extra damage to tagged enemies. (6,000)

Sloth - Oh, now this one is just rude.

  1. Increase Healing Syringe carrying capacity by two. (200)
  2. Gain access to the Camera and show silhouettes of tagged enemies while behind cover. (1,000)
  3. Gain access to the Wingsuit, Parachute, and Grapple. (1,000)
  4. Move much faster while crouched. (1,000)
  5. Increase Healing Syringe carrying capacity by two. (6,000)
  6. Quads appear in safe areas. (2,000)
  7. Increase Healing Syringe carrying capacity by two. (10,000)

Envy - Why shouldn't I have it all? I'm the King, for fuck's sake.

  1. Add a Gadget socket to the Weapon Wheel. (50)
  2. Add a second Gadget Socket to the Weapon Wheel. (200)
  3. Add a third Gadget Socket to the Weapon Wheel. (1,000)
  4. Add a fourth Gadget Socket to the Weapon Wheel. (2,000)

Temporary Powers[]

  1. Adrenaline Rush - Greatly improve move speed after sliding
  2. All Action - Temporarily increases reload speed after sliding
  3. Ammo Scavenger - Acquire additional weapon ammo
  4. Armored - Slightly improves standard round defense
  5. Apex Predator - Automatically tag nearby animals
  6. Assassin Armor - Greatly improves movement noise, impairs general defense
  7. Backstabber (gold) - Deal significantly more damage while in stealth
  8. Barrage - Machine Guns deal additional damage
  9. Barrage II (gold) - Machine Guns deal additional damage
  10. Big Shot - Specialist weapons deal additional damage
  11. Bloodlust - Tag nearby enemies after takedown kills
  12. Bombard - Assault Rifles deal additional damage
  13. Bombard II (gold) - Assault Rifles deal additional damage
  14. Boomstick - Shotguns deal additional damage
  15. Boomstick II (gold) - Shotguns deal additional damage
  16. Booster Shot (gold) - Chance of receiving Respect after reloading an empty clip
  17. Bruiser - Improves melee defense
  18. Bullseye - Bows deal additional damage
  19. Bullseye II (gold) - Bows deal additional damage
  20. Contact High (gold) - Slightly heal after takedown kills
  21. Eagle Eye - Deal significantly more damage to enemies at least 50 meters away
  22. Eye to Eye - Enable takedowns on alerted enemies from the front.
  23. Fast Hands - Improves weapon swap speed
  24. Favorable Forecast - Increases general damage resistance during rainy weather
  25. Fight or Flight - Improves move speed after taking damage
  26. Fire Protection - Improves fire defense
  27. Fireproof (gold) - When on fire, the flames are automatically put out
  28. Focused Breathing - Improves hold breath duration
  29. Freehand - Improves move speed while weapons are holstered
  30. Full Tilt (gold) - Greatly improves move speed
  31. Ghost (gold) - Greatly reduces movement noise
  32. Gun Down - Primary weapons deal additional damage
  33. Heavy Padding - Greatly increases standard round damage resistance but slightly reduces movement speed
  34. Hidden Hand (gold) - Killing an enemy with a silenced weapon tags all nearby enemies
  35. High Gear - Improves move speed
  36. Hunter - Improve hold breath duration while using a bow
  37. Immune (gold) - Poison nearby enemies after performing a takedown
  38. Impenetrable (gold) - Greatly improves blast defense
  39. Intimidate - Collect slightly more Respect
  40. Ironclad - Improves standard round defense
  41. King's Ransom (gold) - Collect considerably more respect
  42. Knockoff - Useless as a Power but can be sold
  43. Large Primary Pocket (gold) - Greatly improves primary weapon ammo reserve
  44. Large Sidearm Pocket - Greatly improves sidearm weapon ammo reserve
  45. Large Specialist Pocket (gold) - Greatly increases specialist weapon ammo reserve
  46. Long Shot - Slightly increases Sniper Rifle damage
  47. Long Shot II (gold) - Greatly increases Sniper Rifle damage
  48. Lucid Dream - Improves fall damage defense
  49. Magnitude - Collect enemy drops from further away
  50. Major Fire Protection - Greatly improves fire defense
  51. Major Hunter Protection (gold) - Greatly improves animal defense
  52. Major Poison Protection (gold) - Greatly improves poison defense
  53. Med Pack - Carry more health syringes
  54. Med Pack II (gold) - Carry more health syringes
  55. Military Training - Improves melee damage
  56. Mind Over Matter - Headshot kills refund the round
  57. Nerves Of Steel (gold) - Greatly improves weapon sway
  58. Nonchalant - Temporarily reduces movement noise after silenced weapon kills
  59. Quiet Confidence - Reduces movement noise after takedown kills
  60. Resilient - Slightly increase maximum health
  61. Resilient II - Increase maximum health
  62. Resilient III (gold) - Greatly increase maximum health
  63. Resolve - Improve weapon sway
  64. Russian Roulette - Improves reload speed after headshot kills.
  65. Second Wind - Greatly improves stamina recovery
  66. Shell Pocket (gold) - Improves shotgun ammo reserve
  67. Shot and Chaser - Sidearms become temporarily more powerful after Gadget kills
  68. Sidearm Scavenger - Acquire additional sidearm ammo
  69. Silent Killer - Silenced weapons deal additional damage
  70. Silent Sprint - Greatly reduces movement noise while sprinting
  71. Slow but Steady - Greatly increases standard round damage resistance but slightly decreases stamina recovery
  72. Special Ammo Scavenger - Acquire additional special weapon ammo
  73. Spray and Pray - SMGs deal additional damage
  74. Spray and Pray II (gold) - SMGs deal additional damage
  75. Stalker - Greatly reduces movement noise while crouched
  76. Still Standing (gold)- This Power will save you from death by replenishing your health if it goes to zero. Selling it will yield a large amount of Currency.
  77. Strapped - Pistols deal additional damage
  78. Strapped II (gold) - Pistols deal additional damage
  79. Strong Arm - Secondary weapons deal additional damage
  80. Sunny Disposition - Increase general damage resistance when it is not raining
  81. Tank - Improves blast defense
  82. Target Practice - Improve aim down sights weapon damage, but reduces hip fire damage
  83. Taxes - Receive respect from enemies killed by performing a takedown
  84. Thick Skin (gold) - Increases general damage resistance
  85. Toxic Temper (gold) - May poison nearby enemies after taking damage
  86. Travel Light - Greatly improves movement noise while holstered
  87. Tributes - Collect significantly more Respect
  88. Unflinching - Resist all knockdown effects
  89. Unhinged (gold) - Improves reload speed after hip fire kills
  90. Unyielding - Greatly improves maximum stamina

Enemies[]

  • Tainted Path Assaulter
  • Tainted Path Vanguard
  • Tainted Path Sniper
  • Tainted Path RPG Shooter
  • Tainted Path Flamer
  • Tainted Path Heavy Gunner
  • Ghost
  • Ajay Ghale Assaulter
  • Mohan Ghale Assaulter
  • Mohan Ghale Vanguard
  • Mohan Ghale Gunner
  • The Tyrant Assaulter
  • The Tyrant Vanguard
  • The Tyrant RPG Shooter
  • The Tyrant Flamer
  • Yuma Lau Assaulter
  • Yuma Lau Vanguard
  • Yuma Lau Flamer

Animals[]

Land

  • Golden Hutia
  • Tainted Attack Dog
  • Tainted Wolf
  • Tainted Boar

Aquatic

  • Fish
  • Tainted Barracuda

Flying

  • Ibis
  • Tainted Eagles

Vehicles[]

  • ATV

Weapons[]

Melee Weapons[]

  • Pagan's Golden Pen
  • Machete

Gadgets[]

  • Healing Canister
  • Fuel Canister
  • Throwing Knife
  • Throwing Axe
  • Molotov
  • Dynamite
  • Grenade
  • Sticky Grenade
  • Perception Grenade
  • Smoke Grenade
  • Claymore
  • Proximity Mine
  • Poison Proximity Charge

Secondary Weapons[]

Unique

  • INNER CHILD (SMG-11)

Primary Weapons[]

Unique

  • PRIMAL URGES (MP5K)
  • DARK THOUGHTS (SPAS-12)
  • VIOLENT TENDENCY (M16)
  • OLD HABITS (SKS)

Specialists Weapons[]

Unique

  • CLEAN HANDS (SVD)
  • FOND MEMORY (RPD)
  • LOOSE CANNON (RPG-7)
  • REPRESSED DESIRES (Recurve Bow)

Activities[]

King's Ransom[]

  • SMG
  • Shotgun
  • Rifle
  • Auto-Pistol
  • Sniper Rifle
  • LMG
  • Grenade Launcher
  • Bow

Safe Houses[]

  • Country Safe House
  • Lakeside Safe House
  • Mountain Safe House

Contemporary Art[]

  • Floating Statue
  • Gorge Statue
  • Grotto Statue

Delusions[]

  • Thicker Than Water
  • House On Fire
  • Sound And Fury

Memories[]

  • For King and Country
  • Rewriting History
  • Playing God

Achievements[]

  • True End(ing) - Escape Pagan's mind
  • Mind Monarch - Escape Pagan's mind with a score of least 25,000
  • Pocket Money - Carry at least 8,000 Respect at once
  • Enlightened Monarch - Discover every location in Pagan's mind
  • Accessorizing - Unlock all weapons in Pagan's Armory (Solo Game only)
  • Early Drafts - Collect all of Pagan's Diary Pages
  • Vanity Project - Collect all of the Pagan Chibis
  • Radio is More My Thing - Collect all of the Visions in Pagan's mind
  • Min-Maxed - Have 8 Power equipped at one time
  • What's a King to a God? - Escape Pagan's mind at Mind Level 5

Gallery[]

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