Pagan: Control is the second DLC to be released for Far Cry 6. It was released on January 11th, 2022.
The release of this DLC brought multiple Far Cry 4 themed items to Far Cry 6. These include a Pagan Min outfit for Dani to wear, a Pagan Chibi, and a crossbow called the Executioner. There are also a couple separate items added as rewards for Far Cry 6, A Quad Bike named after the Golden Path and a AK47 called Min-Maxed.
Plot[]
"Ajay Ghale came to Kyrat to fulfill his mother's dying wish.
Instead, he discovered a family history soaked in blood,
A love affair, the murder of his Half-Sister,
And the man at the center of it all,
The King of Kyrat,
Pagan Min."
Pagan must fight for control against a dark and twisted version of himself, known as "The Tyrant".
Gameplay[]
The gameplay of Far Cry 6 Pagan: Control is very similar to the previous DLC, Vaas: Insanity. The gameplay follows the same rogue-like approach as before. You collect the currency by killing enemies, opening chests, and completing quests. Unlike Vaas, Pagan collects Respect instead of Cash. In the game, if you die for whatever reason, you lose all inventory items and have to start over from the beginning. All locations discovered, all challenges completed, all Respect collected, and all weapons gathered are reset and have to be found and/or completed all over again.
The Mirror allows Pagan to upgrade five Traits with levels that require increasingly expensive infusions of Respect to acquire and which affect things like Pagan's health bar, how much Respect will be retained upon resetting after death (up to being able to recover your entire inventory by finding the spot where you died in the last run), stealth abilities and takedowns, new combat abilities, and gaining Gadget slots to use tools like throwing knives and Molotovs.
Weapon Cases in the Armory are only unlocked after completing a King's Ransom challenge for the specific weapon type around the map. The Weapon Cases can be upgraded with Respect to allow for the purchasing of Weapons with one or more Mods that enhance their quality of use, the upgrades of which are permanent. Across all runs, only the M9 secondary weapon is given for free to ensure the player has the means to defend themselves, while other weapons have to be bought from their specific Cases with Respect. With a small infusion of Respect, every weapon can have its Mods rerolled at random.
The game has five Mind Levels representing the level of difficulty, and completing the first run on Mind Level 1 will unlock the other four. With each level in ascending difficulty, however, the enemies become stronger and more resilient, in addition to tougher enemy types showing up in greater numbers during quests, while also dropping better rewards such as a larger amount of Respect. Enemies in "Control" consist mostly of the violent apparitions of the Golden Path who will attack Pagan on sight with different weapon types, as well as wildlife with a similar appearance and disposition like Eagles, Wolves, and Boars. The map has a day and night cycle, with the latter serving as a more dangerous environment because at night, ghostly apparitions spawn and rush towards Pagan, though they can be killed in one shot even with the M9, however, they will violently explode if they get to close, causing moderate to severe damage based on the size of the health bar. In the main Memory quests, and on Mind Levels higher than 1, out in the map, Pagan will encounter one of several variations of Ajay Ghale, Mohan Ghale, The Tyrant, or Yuma Lau as a sort of mini-boss with a yellow health bar.
In addition to Respect, occasionally fallen enemies will drop a heart item that conveys a Temporary Power, passive buffs of which there are two types, Common and Rare, These buffs are put into slots and can be swapped out for others when a new one is found. Pagan begins with one slot and, with increasingly larger infusions of Respect, can gain up to eight slots. These Powers can also be found in specially-marked chests and sometimes rewarded at the end of a quest. Importantly, Pagan can come across a Golden Hutia (the small rodent animals). This happens most often during and at the end of a Contemporary Art Trial of which there are three in the world. If these creatures are killed before they run off and disappear, they drop a moderate amount of Respect and a guaranteed, albeit random Rare-type Power. If a Power cannot or won't be used, then it can be sold for a moderate to high infusion of Respect depending on both the Mind Level and the rarity of the Power. The Armory in a Safe Zone also allows for a random selection of Temporary Powers to be bought with Respect.
The "main story" of the Control DLC consists of three missions, Memories, that Pagan must undertake to reforge a Golden Mask in order to hide his faults and escape his mind. Each mission can be easily found by following a literal Golden Path leading out from the Palace at the center, though as a warning, these missions are always rated at the highest difficulty and involve fighting waves of enemies that become tougher and more numerous with higher Mind Levels. Preparation is key, so being well-armed before undertaking them is essential. In addition to the King's Ransom Challanges that unlock different weapon types and the Safe Houses for a place to upgrade Pagan's inventory, there are also three missions called Delusions that have less challenging combat and are more focused on looking deeper inside of Pagan's mind.
Fast travel in Control does not work the same as it does in the main game. Instead of being able to go to any location from any other location, Pagan must either travel there on foot or use one of three pairs of Memory Link locations that only allow for point-to-point travel between the doors of the same number; 1, 2, or 3. One Trait upgrade unlocks the use of the Parachute and Wingsuit while another unlocks the spawning of quad bikes at the various Safe Houses.
Traits[]
Pride - Hard to stay proud when I'm bleeding out.
- Receive Healing Syringes that replenish over time (Free)
- Increase health slightly (200)
- Increase health (1,000)
- Increase health moderately (4,000)
- Increase health significantly (8,000)
- Increase health greatly (10,000)
Greed - What an ugly word. I just want... security.
- Keep up to 500 Respect after dying (2,00)
- Keep up to 1000 Respect after dying (1,000)
- Keep up to 3000 Respect after dying (4,000)
- Keep up to 6000 Respect after dying (6,000)
- Visit the last place you died to retrieve your full inventory (10,000)
Pagan's Wrath - Wrath, power, it's all the same.
- Killing an enemy with a headshot tags additional enemies. (200)
- Improves reload speed after headshot kills. (500)
- Silenced weapon kills tag nearby enemies. (1,000)
- Tagged enemies drop more Currency. (2,000)
- Headshot kills replenish a fraction of your health. (4,000)
- Deal extra damage to tagged enemies. (6,000)
Sloth - Oh, now this one is just rude.
- Increase Healing Syringe carrying capacity by two. (200)
- Gain access to the Camera and show silhouettes of tagged enemies while behind cover. (1,000)
- Gain access to the Wingsuit, Parachute, and Grapple. (1,000)
- Move much faster while crouched. (1,000)
- Increase Healing Syringe carrying capacity by two. (6,000)
- Quads appear in safe areas. (2,000)
- Increase Healing Syringe carrying capacity by two. (10,000)
Envy - Why shouldn't I have it all? I'm the King, for fuck's sake.
- Add a Gadget socket to the Weapon Wheel. (50)
- Add a second Gadget Socket to the Weapon Wheel. (200)
- Add a third Gadget Socket to the Weapon Wheel. (1,000)
- Add a fourth Gadget Socket to the Weapon Wheel. (2,000)
Temporary Powers[]
- Adrenaline Rush - Greatly improve move speed after sliding
- All Action - Temporarily increases reload speed after sliding
- Ammo Scavenger - Acquire additional weapon ammo
- Armored - Slightly improves standard round defense
- Apex Predator - Automatically tag nearby animals
- Assassin Armor - Greatly improves movement noise, impairs general defense
- Backstabber (gold) - Deal significantly more damage while in stealth
- Barrage - Machine Guns deal additional damage
- Barrage II (gold) - Machine Guns deal additional damage
- Big Shot - Specialist weapons deal additional damage
- Bloodlust - Tag nearby enemies after takedown kills
- Bombard - Assault Rifles deal additional damage
- Bombard II (gold) - Assault Rifles deal additional damage
- Boomstick - Shotguns deal additional damage
- Boomstick II (gold) - Shotguns deal additional damage
- Booster Shot (gold) - Chance of receiving Respect after reloading an empty clip
- Bruiser - Improves melee defense
- Bullseye - Bows deal additional damage
- Bullseye II (gold) - Bows deal additional damage
- Contact High (gold) - Slightly heal after takedown kills
- Eagle Eye - Deal significantly more damage to enemies at least 50 meters away
- Eye to Eye - Enable takedowns on alerted enemies from the front.
- Fast Hands - Improves weapon swap speed
- Favorable Forecast - Increases general damage resistance during rainy weather
- Fight or Flight - Improves move speed after taking damage
- Fire Protection - Improves fire defense
- Fireproof (gold) - When on fire, the flames are automatically put out
- Focused Breathing - Improves hold breath duration
- Freehand - Improves move speed while weapons are holstered
- Full Tilt (gold) - Greatly improves move speed
- Ghost (gold) - Greatly reduces movement noise
- Gun Down - Primary weapons deal additional damage
- Heavy Padding - Greatly increases standard round damage resistance but slightly reduces movement speed
- Hidden Hand (gold) - Killing an enemy with a silenced weapon tags all nearby enemies
- High Gear - Improves move speed
- Hunter - Improve hold breath duration while using a bow
- Immune (gold) - Poison nearby enemies after performing a takedown
- Impenetrable (gold) - Greatly improves blast defense
- Intimidate - Collect slightly more Respect
- Ironclad - Improves standard round defense
- King's Ransom (gold) - Collect considerably more respect
- Knockoff - Useless as a Power but can be sold
- Large Primary Pocket (gold) - Greatly improves primary weapon ammo reserve
- Large Sidearm Pocket - Greatly improves sidearm weapon ammo reserve
- Large Specialist Pocket (gold) - Greatly increases specialist weapon ammo reserve
- Long Shot - Slightly increases Sniper Rifle damage
- Long Shot II (gold) - Greatly increases Sniper Rifle damage
- Lucid Dream - Improves fall damage defense
- Magnitude - Collect enemy drops from further away
- Major Fire Protection - Greatly improves fire defense
- Major Hunter Protection (gold) - Greatly improves animal defense
- Major Poison Protection (gold) - Greatly improves poison defense
- Med Pack - Carry more health syringes
- Med Pack II (gold) - Carry more health syringes
- Military Training - Improves melee damage
- Mind Over Matter - Headshot kills refund the round
- Nerves Of Steel (gold) - Greatly improves weapon sway
- Nonchalant - Temporarily reduces movement noise after silenced weapon kills
- Quiet Confidence - Reduces movement noise after takedown kills
- Resilient - Slightly increase maximum health
- Resilient II - Increase maximum health
- Resilient III (gold) - Greatly increase maximum health
- Resolve - Improve weapon sway
- Russian Roulette - Improves reload speed after headshot kills.
- Second Wind - Greatly improves stamina recovery
- Shell Pocket (gold) - Improves shotgun ammo reserve
- Shot and Chaser - Sidearms become temporarily more powerful after Gadget kills
- Sidearm Scavenger - Acquire additional sidearm ammo
- Silent Killer - Silenced weapons deal additional damage
- Silent Sprint - Greatly reduces movement noise while sprinting
- Slow but Steady - Greatly increases standard round damage resistance but slightly decreases stamina recovery
- Special Ammo Scavenger - Acquire additional special weapon ammo
- Spray and Pray - SMGs deal additional damage
- Spray and Pray II (gold) - SMGs deal additional damage
- Stalker - Greatly reduces movement noise while crouched
- Still Standing (gold)- This Power will save you from death by replenishing your health if it goes to zero. Selling it will yield a large amount of Currency.
- Strapped - Pistols deal additional damage
- Strapped II (gold) - Pistols deal additional damage
- Strong Arm - Secondary weapons deal additional damage
- Sunny Disposition - Increase general damage resistance when it is not raining
- Tank - Improves blast defense
- Target Practice - Improve aim down sights weapon damage, but reduces hip fire damage
- Taxes - Receive respect from enemies killed by performing a takedown
- Thick Skin (gold) - Increases general damage resistance
- Toxic Temper (gold) - May poison nearby enemies after taking damage
- Travel Light - Greatly improves movement noise while holstered
- Tributes - Collect significantly more Respect
- Unflinching - Resist all knockdown effects
- Unhinged (gold) - Improves reload speed after hip fire kills
- Unyielding - Greatly improves maximum stamina
Enemies[]
- Tainted Path Assaulter
- Tainted Path Vanguard
- Tainted Path Sniper
- Tainted Path RPG Shooter
- Tainted Path Flamer
- Tainted Path Heavy Gunner
- Ghost
- Ajay Ghale Assaulter
- Mohan Ghale Assaulter
- Mohan Ghale Vanguard
- Mohan Ghale Gunner
- The Tyrant Assaulter
- The Tyrant Vanguard
- The Tyrant RPG Shooter
- The Tyrant Flamer
- Yuma Lau Assaulter
- Yuma Lau Vanguard
- Yuma Lau Flamer
Animals[]
Land
- Golden Hutia
- Tainted Attack Dog
- Tainted Wolf
- Tainted Boar
Aquatic
- Fish
- Tainted Barracuda
Flying
- Ibis
- Tainted Eagles
Vehicles[]
- ATV
Weapons[]
Melee Weapons[]
- Pagan's Golden Pen
- Machete
Gadgets[]
- Healing Canister
- Fuel Canister
- Throwing Knife
- Throwing Axe
- Molotov
- Dynamite
- Grenade
- Sticky Grenade
- Perception Grenade
- Smoke Grenade
- Claymore
- Proximity Mine
- Poison Proximity Charge
Secondary Weapons[]
Unique
- INNER CHILD (SMG-11)
Primary Weapons[]
- Pagan's MP34
- Pagan's KSG
- Pagan's SSGP-58
Unique
- PRIMAL URGES (MP5K)
- DARK THOUGHTS (SPAS-12)
- VIOLENT TENDENCY (M16)
- OLD HABITS (SKS)
Specialists Weapons[]
Unique
- CLEAN HANDS (SVD)
- FOND MEMORY (RPD)
- LOOSE CANNON (RPG-7)
- REPRESSED DESIRES (Recurve Bow)
Activities[]
King's Ransom[]
- SMG
- Shotgun
- Rifle
- Auto-Pistol
- Sniper Rifle
- LMG
- Grenade Launcher
- Bow
Safe Houses[]
- Country Safe House
- Lakeside Safe House
- Mountain Safe House
Contemporary Art[]
- Floating Statue
- Gorge Statue
- Grotto Statue
Delusions[]
- Thicker Than Water
- House On Fire
- Sound And Fury
Memories[]
- For King and Country
- Rewriting History
- Playing God
Achievements[]
- True End(ing) - Escape Pagan's mind
- Mind Monarch - Escape Pagan's mind with a score of least 25,000
- Pocket Money - Carry at least 8,000 Respect at once
- Enlightened Monarch - Discover every location in Pagan's mind
- Accessorizing - Unlock all weapons in Pagan's Armory (Solo Game only)
- Early Drafts - Collect all of Pagan's Diary Pages
- Vanity Project - Collect all of the Pagan Chibis
- Radio is More My Thing - Collect all of the Visions in Pagan's mind
- Min-Maxed - Have 8 Power equipped at one time
- What's a King to a God? - Escape Pagan's mind at Mind Level 5