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This article appeared in Far Cry 5

The Project at Eden's Gate is a doomsday cult and armed terrorist paramilitary group, led by Joseph Seed and his siblings during the events of Inside Eden's Gate and Far Cry 5. Locals refer to members of the cult as "Peggies", which stands for Project at Eden's Gate.

They are highly militaristic with a large arsenal of weaponry to oppress non-believers. However, unlike the past enemy factions of the Far Cry series, they are not as well-armed or well-trained in formal military training as a traditional paramilitary groups like the Privateers, Royal Army (Guards), or Mercenaries.

Despite their lack of military-grade weapons, they are the first enemy to own attack aircraft. However, their aircraft are either modified WWII-era fighters or agricultural planes outfitted with machine gun hardpoints. They are also known to utilize scorched-earth tactics as well as terror/demoralization strategies, destroying farms and other potential supplies of the Resistance, taking hostages, as well as desecrating the cemeteries and graves belonging to the community.

Joseph's siblings all seem to utilize some form of Mind Control to mentally subvert them. Faith uses a drug called Bliss to brainwash prisoners and people who resist the cult she calls "Angels" (who are used as cannon fodder and charge at the cult's opponents with melee weapons), while Jacob uses Mind-Control Music to activate Sleeper Agents. In the prequel, John pours a neon blue liquid that may or may not be Bliss into the river used to baptize new converts to the cult, and Faith adds the same liquid into the tea she gives Sara.

The cult was ultimately right, as the world was ravaged by nuclear fire in the end. While the Project was ultimately wiped out, it would be succeeded by Joseph Seed's new cult, New Eden.

History

According to The Book of Joseph, the Project at Eden's Gate was started in Rome, Georgia by Joseph after hearing the Voice and recruiting his brothers. After a police accusation over their role in the disappearance of a man, Joseph decided to move the congregation to a rural part of the country, settling on Hope County on accounts of its name and defensibility. Along the way, Eden's Gate continued to build up a large congregation, though being constantly monitored by the police and FBI. By the time they arrived, they were numbering in the hundreds.

After arriving, John was able to use his fortune in acquiring land for the Project, and his legal skills in defending the Project. In the time since, more people joined the project due to its moral code and support system, Faith being one of them.

By the events of Far Cry 5, Joseph had declared the apocalypse imminent, and the Project has moved towards seizing land and forcibly recruiting people to reach its goals.

The Cult’s Fates

Secret Ending: With the Sheriff's Department leaving it is highly likely that the cult remained in power and managed to gain even more strength and followers and managed to successfully convert most if not all of Hope County to their cause.

Walk Away: With the Deputy’s departure, Joseph remains in charge with the Brainwashed leaders of the Resistance. Even though a massive amount of his cult were killed and defeated it is likely he managed to strengthen his cause again with brainwashing what is left of the resistance. Some time after however, the National Guard is likely deployed.

Resist: As revealed in Far Cry New Dawn. the remnants of the Cult took shelter in the remains of John Seed's bunker in the Holland Valley after The Collapse. Starvation, disease, and a constant threat of flooding nearly destroyed the Cult completely. Years later, Joseph returned with The Junior Deputy and rallied the survivors of Eden's Gate. Together, they all set out North and founded a new group, New Eden.

Ranks

The Project is made up of a number of cultists of differing ranks. Recently converted members are referred to as "Followers" and are only armed and armored very basically, with some only armed with baseball bats or other melee weapons. The Project's security forces are better equipped and trained than the Followers, and wear heavier clothing and body armor. The most elite are the Chosen, who usually appear in weaponized planes but are also occasionally found supporting other members on the ground.

Ranks of the Project include:

"The fact these guys think they can win is damn hilarious. One guy fired an entire mag at me, and missed all his shots. Not sure if he was drunk though. Player one, Peggie zero."

Unknown Player


Eden’s Gate Pistoleros are inexperienced and ill-disciplined in combat, using constant gunfire and support to make up for their shortcomings.


Strategic Data

  • Standard Eden’s Gate members with pistols.
  • Rare, and easily killed.
  • Followers are identifiable by white shirts.
  • Security types are identifiable by black down jacket.

"These guys used to be people we called co-workers, friends, family. There’s nothing left of that now. Don’t hesitate in pulling the trigger. They won’t."

Unknown Player


Eden’s Gate Assaulters are inexperienced, but fight with passion and are quickly learning their way on the battlefield.

Strategic Data

  • Standard Eden’s Gate members with assault rifles and pistols.
  • Sometimes use grenades, and use pistols on vehicles.
  • 2 different variants:
  • Followers are male/female and wear white shirts.
  • Security forces are male and have trench coats.

"Some of the few regular Peggies that know what they’re doing in combat. Jacob must be training these guys well because they’re damn efficient in fights. Aim for the head."

Unknown Player

Defenders are more seasoned opponents, and typically command Eden’s Gate Squads. Many spend their spare time planning takeovers or singing hymns.

Strategic Data

  • Defenders are more durable than assaulters and use better tactics.
  • Most prefer to man emplacements or provide suppressive fire for their allies.
  • Regular Defenders can be identified by their ballistic vests.
  • Security Defenders can be identified by their trench coats and vests.

"Much quicker than you might think, so take ‘em out from range. Questionable thinking at its best, right here."

Unknown Player

Beserkers are reckless and aggressive on the battlefield. They fervently believe in the Father and want to take down as many people as they can.

Strategic Data

  • Beserkers are Eden’s gate members that relentlessly charge the player.
  • They often use smoke grenades to block sightlines and prevent long distance kills.
  • Followers use sling vests and white shirts.
  • Security Berserkers use red jackets.

"These guys are crazy to use these kind of tactics. This is the nightmare stuff you gotta think about with the Peggies."

Unknown Player

Brawlers are delusional and aggressive, and express dissatisfaction to Peggies who use safer methods of fighting. Many are believed to be ex-criminals.

Strategic Data

  • Brawlers are close range units that charge and attempt to melee.
  • They use throwing knives at long range.
  • Followers have white shirts.
  • Security forces have white tank tops and red waist ties.


"Jacob Seed may be a poor excuse for a person, but he knows how to motivate. Most of these guys couldn’t hit a beer bottle at 20 yards - now they’re picking people off from at least 100 m away."

Unknown Player

Snipers are cunning and ruthless. They are not very discrete. However, they panic in close quarters and will attempt to flee. They train among themselves and keep score, assigning points based on the difficulty of the kill.

Strategic Data

  • Cultist Snipers who guard rooftops and other areas.
  • Much more alert than regular Cultists and extremely accurate.
  • Regular cultists look like Pistoleros.
  • Security Snipers have white jackets and distinctive red beanies.
  • Keep moving - as long as the laser doesn’t land on you, they won’t fire.

" When you’re carrying ordinance that can easily kill you as well as your opponents, you better know who you’re doing. Especially with the lower ranked guys - they can’t aim for shit."

Unknown Player

Rocketeers are highly trained and take their job seriously. Many prefer to gamble in their spare time.

Strategic Data

  • RPGs are Cultists with rocket launchers that prefer vehicular targets.
  • Often found at blockades, they are devastating to vehicles.
  • Regular RPGs have white sweaters and little armour.
  • Security RPGs have black jackets and distinctive red scarfs.

"Well, we know where most of the Judges are going - these guys must have a high turnover rate. If they keep going like this, Jacob Seed’s going to single-handedly make wolves extinct in this valley."

Unknown Player

Hunters are arrogant and ruthless operators. Many have prior hunting experience and use it to their advantage.

Strategic Data

  • Hunters are rare enemies tasked with kidnapping enemies of the project.
  • Armed with regular and incendiary arrows which they use to flush enemies out of cover.
  • Use judges in this regard too.
  • Have hunting knives for close range.

"Using guns as bats? These guys must have a hell of a superiority complex to be reckless enough to try that."

Unknown Player

Gunners are Project members who are ex-veterans or riot police. They are in charge of providing recruits with training and often test new tactics in the field. They often have superiority complexes, which compromises their tactical thinking.

Strategic Data

  • Gunners are the most durable project members.
  • Armed with M60s, they charge whilst laying down cover fire.
  • They are the weakest heavy gunners of the series and can be taken down with a regular takedown.

"You think the UFO guy was crazy? Think again. These guys are some of the most ardent supporters of Eden Gate and most are masochists or sadists."

Unknown Player

Flamers are aggressive and reckless. They use flamethrowers and source fuel wherever they can. It’s not unknown for 1 well-placed bullet to make them explode.

Strategic Data

  • Flamers are rush units that burn where enemies are thought to be hiding.
  • MUCH more durable than they look.
  • Use takedowns/target their fuel tanks in order to kill them.

" The worst. Literally. See them coming, be like ‘nope nope nope’ and run to cover. Those planes are death to anyone using MG nests."

Unknown Player

The Chosen are the Cult’s best soldiers and experienced in tactics with military gear. They are often found planning future operations or performing maintenance on their planes.

Strategic Data

  • Elite soldiers armed with AR-Cs or Compound Bows with Incendiary arrows.
  • Only type of Peggies to use attack aircraft against the resistance.
  • They can be found on the roads as well.

"Amped up on bliss - I thought that was impossible, but I guess Faith has something we don’t."

Unknown Player

VIPs are important cult members tasked with enforcing the Cult’s will on anyone who resists.

Strategic Data

  • higher ranked cultists who appear randomly.
  • If killed, grant resistance points.
  • Varying weapons and looks but can be identified by red crown tag and bliss.

"Most resistance members have trouble killing these guys because they used to be people they knew. The Seeds really do corrupt everything they touch."

Unknown Player

Angels are menial labour used by the cult. They are mindless zombies, forced to do work.

Strategic Data

  • Enemies who use hand tools and rocks to attack enemies.
  • They use rocks at range and can be deadly in large numbers.
  • Can play dead then attack again.
  • Can be stopped via takedowns or high-powered weapons.

"Jacob Seed’s final curse - this is all that most people see of him."

Unknown playerl

Wolves that are brainwashed with music and Bliss to create powerful slaves. Captured via wolf beacons, surgically modified at elk jaw lodge,

Strategic Data

  • Aggressive attack wolves.
  • Mostly seen in whitetail mountains.

Members

  • Joseph Seed - Cult leader.
  • Jacob Seed - Herald, head of security.
  • John Seed - Herald, lawyer, head of indoctrination and influence
  • Faith Seed - Herald, head of drug distribution.
  • The Chosen - The cult elite soldiers.
  • The Cook - Tasked Flamer to execute prisoners of the cult.
  • Feeney - Head chemist.
  • Holly - member.
  • Dawn - member.
  • Dimitri - Baptist(undercover double agent for the KGB)

Trivia

  • According to Joseph, the Voice is the Voice of the Creator.
  • The Project at Eden's Gate recruits largely from the marginalized in society.
  • By the time of the events of Far Cry 5, the Project has amassed to several thousand followers.
  • Many of the cultists appear to come from working-class backgrounds and broken homes while others are implied to have lead overall depressing personal lives, which would make them more impressionable to join the Project.
  • While listening to dialogue spoken by cult members to hostages, many of them state that they take no pleasure in torturing them, implying that they only do so out of fear that they would be judged otherwise.
  • While listening to dialogue spoken by cult members to one another, many of them state they have had no experience with firearms before joining the Project.
  • Most of the cultists are not Hope County residents. Joseph has recruited members from all across the country to join the project. It is presumed he has recruiters in every state convincing worthy members to move to Hope County.
  • When engaging the Project, the lower ranked cultists show fear when they are fighting against the Deputy or any Resistance member, while The Chosen are more battle-hardened and professional when engaging the Deputy or Resistance.
  • The Project at Eden's Gate largely preaches an isolationist stance from society, considering it irredeemable, with isolation and a simple lifestyle and strict moral code necessary for survival.
  • The Project's followers exhibit an immense amount of devotion to Joseph Seed, seemingly refusing to allow him to surrender, despite his willingness to do so, as evident when followers climbed aboard the police helicopter in an effort to save their Father, with one follower sacrificing himself by jumping into the helicopter's rotor blades in an attempt to disable the vehicle.
  • The Project is surprisingly wealthy as they were able to buy multiple properties, arm every follower, and obtain multiple grounds and air vehicles.
  • The Project at Eden's Gate and plot for Far Cry 5 is very similar to the Waco siege when the Branch Davidians led by David Koresh locked themselves inside the compound to fight against the ATF and FBI.
  • The name is a reference to the Heaven's Gate Away Team, a real-life cult that committed suicide because they believed that Comet Hale-Bopp was followed by a spaceship designed to take them away.
  • There are documents in the game that reveal the US government is actually aware of the Cult Activities and has a plan in place to bring them down. This is further proved by speaking with Willis Huntley who also says The Cult has popped up on the government radar.
  • Most male Project members have beards. According to Far Cry Absolution, all male members have beards and tattoos while female members have long unkempt hair. It is unclear if all women have tattoos.

The Cult’s logo

  • The Cult logo bears a strong resemblance to the Church Of Scientology cross.
  • The Cult logo is slightly different per region, in Joseph's Compound it is a black cross on a white background, in John's region it is a white cross on a black background, in Faith's region it is a black cross on a pale green background, and in Jacob's region it is a white cross on a red background. The selection of background colors is interesting because they are the same as the colors of the horses of the Four Horsemen (white (Joseph) is the conqueror (he sends his people to conquer Hope County and, after the Collapse, the New World), black (John who bought the farmers' land and took their produce) is famine, red (Jacob) is the bringer of war who makes men kill each other, and pale green is Death (or plague) (Faith) who is followed by Hades (the land of the dead - Faith is indeed followed by a legion of Angels who are, for all intents and purposes, zombies or living dead). This is further supported by a key image depicting Joseph, Jacob, John, and Faith riding on a white, red, black, and pale horse respectively.
  • The Cult also has two variations of the American Flag, One where the stars are replaced with small Cult Logos and another the same however a large cross in the middle of the smaller crosses.
  • The Cult's militancy is very similar to that of the real-life Peoples Temple cult, the Peoples Temple had trained soldiers who would attack cult members trying to leave and even outsiders. U.S Congressman Leo Ryan was one of the victims of these armed cultists.
  • The Cult has various small buildings in Joseph's Compound labeled in Latin the sins: Lust, Sloth, Greed, Envy, and Gluttony. Possibly used to "atone" new members.
  • It is unknown what the Project's stance with children since some of the members who joined were parents. It can be safe to assume Faith and her Priestesses take care of the children, teaching them about Joseph and the Project.
  • Ironically, The Project does not have any buildings or even calling cards for the sins Wrath and Pride which are two sins repeatedly committed by the Project through their oppressive rule over Hope County, rebutting the theory that Joseph did all of this out of pride or just a hint to the 'Resist' ending when Joseph calls you out for having the sin of pride.
  • The Father also bears resemblance to the leaders of the People's Temple, Jim Jones and Branch Davidians, David Koresh.

FC5 Throbber.gif

  • They believe that they can open the gate, so they can enter the Garden of Eden.
  • The game’s “Throbber” is the cult’s logo spinning around.
  • While in outposts, some of the cultists will sing along on the songs playing from the speakers. In each region the song that is made for the herald ruling the region, they will say "This one is my favourite". Also when holding hostages, they will sing the songs without a radio playing it. Some will also trail off and fogetting some of the lyrics.
    • Like Recistance, the cultists can be found somemplaces were one will play guitar and sing one of the songs. The melody they sing it to is slightly different from the radio versions, however the lyrics are the same.
    • In Faith's regions, the cultists sings along the interpretation versions, as if they were either the Choir or the Blues version.

Gallery

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