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This article appeared in Far Cry 2

The RPG-7, or Ручной Противотанковый Гранатомёт-7 (Ruchnoi Protivotankovje Granatamjot-7)or(Hand Anti-tank Rocket Launcher 7), is an anti-tank, rocket-propelled grenade weapon. Much like the AK-47, it is very famous, widely produced, and is a signature of guerrilla fighters worldwide.

Characteristics[]

It is not an uncommon sight and will usually be used to take out vehicles. It fires unguided rocket-propelled grenades. The weapon is reloadable and weighs 7 kilograms (15 1/2 pounds). It is based on a simple steel tube, 40 millimetres (1 1/2 inches) in diameter and 95.3 centimetres (about three feet) long. The middle of the tube is wood-wrapped to protect the user from heat, and the end is flared to assist in blast shielding. The user may be at risk if not taking cover while reloading.

Availability[]

  • The RPG-7 is unlocked after the second weapon shop mission in Act 1.
  • It can be seen in enemy hands throughout the game, even when the Carl G appears in enemy hands.
  • In multiplayer mode, the RPG-7 is unlocked after one diamond has been spent on the Rebel class.
  • Occasionally, there will be a guard at enemy patrol points that overlooks roads. They are there to take out enemy vehicles, putting you at risk. As such, you will need to use sniper weaponry to eliminate these threats before proceeding with a vehicle.

Reliability[]

When the Reliability Upgrade is bought the RPG-7 will start to fire defective rockets between the 17th and 24th shot and will eventually break on the 38th shot (seven full bandoleers х 5 rockets + 3 rockets).

Notes[]

  • The RPG is somewhat surpassed by the Carl G's many innovations, such as its scope and guidance system. However, some players may still prefer to use the RPG-7. It reloads much faster than the Carl G and is available earlier in the game and is cheaper. Plus, the RPG is safer than the Carl G (the RPG does not blow fire out the back after every launch like the Carl G does). Because of these characteristics, the RPG-7 is generally superior when engaging stationary targets, while the Carl G is better-suited to attacking moving targets, such as vehicles.
  • When the rocket of the RPG reaches its maximum range, it does not explode. Instead, the rocket simply loses power and falls down. This allows the weapon to be used as a makeshift mortar to hit enemies over hills and forests. However, be careful when firing the RPG at closer enemies, as it is possible that the rocket will simply bounce off the target and fly off in a random direction.
  • The rockets from the RPG will bounce off angled surfaces such as rocks, barrels, poles and even vehicles — so, exercise caution when you are aiming the RPG. Experienced users may also exploit such 'negative' factors to bounce the rocket over obstacles to kill enemies behind cover.
  • When the RPG is in a state of disrepair, the rocket will sometimes fall right in front spinning around erratically until it gains enough speed to violently swirl mid upwards to a tree or a vehicle, mostly detonating only on the ground, rather than heading towards the target. If this happens, taking cover would be prudent.

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