Hunters are stealthy Royal Army members who are specialized in wilderness combat. They can be differentiated from common enemies by their thin layers of clothing and the hoods they don on their head. They are armed with Hunter Bow and can also charm wildlife into attacking the player. They also use Kukri for close range combat. They are invisible on the minimap, will only remain highlighted for a brief amount of time (or as long as the effect of the hunter syringe lasts), and communicate via bird chirpings, making them hard to pin down. They are unique compared to other enemies in the fact that they have thier own detection system: they can see the player through foliage, and they do not have a detection meter, unlike other enemies. As such, the player can be sneaking around an outpost and suddenly take an arrow to the face and have the whole base on alert, as Hunters do not talk, and are extremely quiet. They only make bird chirping noises when alerted, so noticing them is almost impossible unless they are visibly spotted beforehand. Because they do not stay tagged with the camera or on the minimap, it is very easy to lose track of where they are, making them the #1 priority when encountered as compared to other enemies. However, Hunters are very weak and are easily brought down by gunfire when they are spotted. They also have a tendency to miss their first arrow shot, allowing an observant player to pinpoint their location. In combat, they tend to use fire-tipped arrows to deal more damage and force the player and allies out of cover. While their bows are not as strong as firearms, they still do a lot of damage and they will actually lead their shots, tricking the player into walking right into an arrow. Every few shots, they will do an elaborate animation of spinning around a fire arrow before shooting it, which will give their location away if spotted quickly.
In stealth, it is recommended to kill them first, as they can both easily detect the player, and they prevent the use of animals as possible distractions/weapons. Once they are eliminated however, the player will have a much easier time stealthing their objective. In loud gameplay, make sure to always target them first, along with snipers, as they are capable of surprising the player, as well as killing allies very easily, This can be especially dangerous if he player's strategy relies heavily on animals and/or AI allies. They can also nullfy pseudo-stealth (AKA half-stealth or guerilla) tactics, as they can spot players before they can have enemies lose sight of them. They can also spot you through brush, so that only buildings and such make effective cover.
They appear after the first "Amita or Sabal" mission, and will be frequent at the outposts in the northern part of southern Kyrat, as well as in the mid-southern part of Kyrat . They will be frequent throughout the midgame. In northern Kyrat, their role is fulfilled by the far deadlier and rarer Royal Guard Hunter.
Trivia[]
- There are in the game files, files of an unused Commander variant. However its impossible to spawn him through modding, as he doesn't have a developed entityarchetype file (the structure of an NPCs visiual look and coding behavior).
Quotes[]
In spite of their stealth, hunters will whisper or silently speak various phrases: (they also have a unique voice actor shared with the Royal Guard Hunters)
- "Attract still fear games, than this." -When hear strange noise.
- "Hmm must be a clue here, somewhere." -When hear strange noise.
- "You can hide a footprint, but not the trail of scent." -When searching for the player
- "His footprints will betray him." -When searching for the player
- "Everything leaves a trace." -When searching for the player
- "He left an impression, now to follow the path." -When searching for the player
Gallery[]
Far Cry 4 warriors | ||
Golden Path | Assaulter · Defender · Rocket · Sniper | |
---|---|---|
Royal Army | ||
Light | Assaulter (Commander) · Beheader · Berserker · Hunter · Molotov Thrower · Sniper (Courier) | |
Light-Heavy | Defender (Lieutenant) · RPG Shooter | |
Heavy | Heavy Gunner (Commander) | |
Other | Snow Soldier · Attack Dog | |
Royal Guard | ||
Light | Assaulter (Commander) · Charger · Hunter · Sniper (Courier) | |
Light-Heavy | Defender (Lieutenant) · RPG Shooter | |
Heavy | Heavy Gunner (Commander) · Heavy Flamer (Commander) | |
Other | Snow Operative · Attack Dog | |
Disciples (Valley of the Yetis) | ||
Light | Assaulter · Beheader · Berserker · Hunter · Molotov Thrower · Sniper | |
Light-Heavy | Defender · RPG Shooter | |
Heavy | Heavy Gunner · The Awakened Ones | |
Rakshasa | Beast · Butcher · Lurker · Scorcher |