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The Ingram MAC-10, known as the MAC-10 in Far Cry 2 and the SMG-11 in Far Cry 5, is a rapid-fire machine pistol.

Far Cry 2

The MAC-10 appears in Far Cry 2.

Having a rapid-fire, decent accuracy, and low damage, the MAC-10 is useful as a sidearm to those who favor sniper rifles and other weapons less-useful at close-range. However, the MAC-10 is woefully inadequate at anything beyond close-range, meaning that it lacks the mid-range capability of an assault rifle. When used with a long-range weapon such as a sniper like the SVD, it is advised to either close the gap when an enemy is at mid-range, or fall back to long range.

The MAC-10 will degrade fairly quickly after use, meaning a fresh one should be picked up any time the player visits a store.

It is used by many enemies until Act 2, when it is replaced by the Uzi.

Enemies that use long-range or heavy weapons such as the M1903 or RPG-7 will have a MAC-10 as a fallback weapon for close-range.

From full condition, the MAC-10 will begin to jam between the 360th and 560th shots, and will break completely around 750th round fired.

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Far Cry 5

“This subcompact machine pistol will burn through bullets faster than a fake news story gets shared.”
In-Game Description
Far Cry 5


The SMG-11 as it appears in Far Cry 5 is a sidearm-capable machine pistol. Due to the smaller size, it is one of only a handful of non-pistol weapons that can be used in the slot, such as the D2, M-79, A99, and Skorpion.

The SMG-11 uses sub-machine gun rounds, and can be fired in semi-automatic or automatic - a plus over the 3-round burst and automatic-only Skorpion, and automatic-only A99.

The SMG-11 can be fitted with a suppressor, extended magazine, optical sight, and a weapon skin. An additional green camouflage skin can be unlocked by completing the mission Patriot Acts for Willis Huntley.

Gallery

Trivia

  • The MAC-10 in Far Cry 2 is slightly oversized.
  • When in a safe area in Far Cry 2, the threaded barrel can be seen that would allow the weapon to be fitted with the unique MAC-10 suppressor, despite it not being available in the game.
  • Like the Uzi, the MAC-10 in the real world features and open-bolt design, while the in-game variant has a closed-bolt.
  • The MAC-10 in Far Cry 2 uses the real-life designation of the weapon, while the Far Cry 5 variant uses the standard Ubisoft gun naming also used in Ghost Recon, Watch_Dogs, and Rainbow Six to name a few.
  • The Far Cry 5 variant is based on the SWD M11/9, a clone of the MAC-11. The rear sight has been cut down from a circle to a notch and markings on the body indicate it fires 9mm rounds. The firing selector is always set to semi-auto.


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Far Cry 2 Weapons
Melee: Kukri
Sidearms: Makarov (Silent)  •  6P9  •  Star .45  •  Eagle .50  •  Uzi  •  MAC-10  •  M-79  •  Craftsman Shotgun  •  Flare Pistol  •  IED
Shotguns: Homeland 37  •  Silenced Shotgun  •  SPAS-12  •  USAS-12
SMG: MP5
Assault Rifles: AK-47 (Golden)  •  AR-16  •  FAL Paratrooper  •  G3KA4
Sniper Rifles: AS50  •  SVD  •  M1903  •  Dart Rifle
Machine Guns: M249  •  PKM
Launchers: RPG-7  •  Carl G Rocket Launcher
Specials: LPO-50  •  Crossbow  •  MGL-140  •  Type 63 Mortar  •  M2 Machine Gun  •  Mk 19
[v · e · ?]
Far Cry 5 Weapons
Melee: Fists (Brass Knuckles)  •  Shovel (Optimism - Shovel of the Dead)  •  Pipe (Socket Pipe - Bolted Pipe)  •  Bat (Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom)  •  Paddle (Whack!)  •  Branch (Bamboo Stick)
Sidearms: 1911 ("The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper")  •  .44 Magnum (L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon)  •  SMG-11  •  P226 ("Amendment 2")  •  M9 ("Red Flag")  •  Skorpion ("Big Spender")  •  A-99  •  D2 ("Sin Eater" - "Outlaw")  •  M-79 ("Shark Shooter")  •  D50 ("Sovereign")  •  P08 ("Pastel Power" - P08-L)  •  Tazer Spazer Annihilazer  •  The Obliteratorrrr  •  6P9
Shotguns: M133 (M133 M - M133 MS - "The Grand Slam")  •  SBS ("The Farmhand")  •  SPAS-12 ("Flameout" - Boom On a Stick)  •  1887 (1887-T - "Arcade West")  •  Hellfire
SMG: MP5 (MP5K - MP5SD - "American Muscle" - "Hours of Darkness")  •  MP40  •  Vector .45 ACP ("4 Color Fun")  •  MP34 (Rye & Sons)  •  BZ19
Assault Rifles: AR-C ("The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes")  •  45/70 (45/70-T - "Fall's Ghost")  •  MS16 (Trooper)  •  AK-47 (AK-M - "The Whitetailer" - "Warrior")  •  M-16  •  BP-2 ("Infinite Fun" - The De-Animator)  •  Nerve Reaper
Sniper Rifles: AR-CL ("Sharkbite")  •  308 Carbine ("Old Flame")  •  MBP .50 (Jacob's Rifle - Gold & Steel - "Blood & Dragon")  •  SA-50 ("Free State")  •  SVD  •  Grape Popper
Machine Guns: M60 (M60 V)  •  M249 ("Militia")  •  MG42 ("Buzzkill")
Launchers: RPG-7  •  RAT4  •  Shovel Launcher ("Big Farma")
Specials: Compound Bow ("Big Game Hunter")  •  Recurve Bow  •  Slingshot  •  Flamethrower (Flames on Flames - "Flamebearer" - "Cleansing Fire" - "Neon Sparkle")  •  Magnopulser
Throwables
Slot 1: Molotov  •  Remote Explosive  •  Proximity Explosive
Slot 2: Throwing Knife  •  Smoke Grenade  •  Bait
Slot 3: Grenade  •  Dynamite  •  Pipe Bomb
Other
Equipment: Wingsuit  •  Grapple  •  Parachute  •  Repair Torch  •  Binoculars
Fishing Rods: Fishing Rod (Natural - Wonderboy - Old Betsy)