|The following section needs to be cleaned up to conform to a higher standard, as it is possibly too long, too detailed, lacking objectivity, unclear, or lacks citations.
The SPAS-12 appeared in Far Cry 2, as a primary weapon.
The SPAS-12 is a pump-action or semi-automatic 12-gauge shotgun designed by Franchi. While popular with law-enforcement or military forces, the SPAS-12 is more often found in movies. In Far Cry 2, the SPAS is on semi-automatic mode.
The SPAS can be purchased after completing the third convoy mission in Act 1, or at the beginning of Act 2. This shotgun starts to appear in enemies' hands near the second half of Act 1, and eventually becomes a very common weapon. When in the hands of enemies, this weapon can become a downright annoyance, as it is capable of killing the player extremely quickly. If you notice that the enemies are wielding the SPAS-12, it is a good idea to fall back and use a longer-ranged weapon to kill them from a distance.
The SPAS-12 is a much better choice for fighting multiple targets at close range than the Homeland 37 due to its semi-automatic nature. A fully loaded SPAS can clear out a room full of enemies with ease. Whenever there is a chance, make sure to reload; despite its large capacity of 12 shells, these rounds can quickly disappear if not paying attention.
SPAS-12s have the lowest effective range of all the shotguns, due to very high pellet spread. Owning a handgun, machine pistol, or machine gun is necessary to offset the SPAS's lack of range.
Its reliability is average. While it will not rust up within a few shots, it is not a weapon that can be used for most of a mission without it getting extremely rusty. It can be hauled around for long trips before it fails, but you should try to grab a new one from an armoury if given the opportunity.
The Spas-12 is stronger than all the shotguns in-game, however it's poor range means that the player has to be within 5–8 feet in order to cause any damage to their enemy. It is the second most used shotgun in multiplayer. The most used shotgun is the 1887, due to its far superior range and acceptable damage compared to the SPAS-12.
|«||This Italian semi-automatic shotgun can be fired quickly, but requires the user to be more diligent with their aim than other shotguns.||»|
|«||This Italian semi-automatic shotgun is one of the few weapons on Rook Island that was imported legitimately. SPAS-12s were used by private security forces hired by the mining corporations that set up shop in the 1980s. When the mining companies fell apart, it was cheaper to abandon these weapons rather than shipping them back overseas.||»|
The SPAS-12 is a combat shotgun that appears in Far Cry 3, which has changed the shotgun's appearance. The shotgun is now slightly larger, lacks the folding stock seen on the Far Cry 2, opting instead for a complete removal of it, and has a shorter CQB-style barrel.
This weapon becomes free after deactivating 13 Radio Towers, or purchased for $1,600. Since there are just 11 Radio Towers in North Rook Island, unlocking it for free require reaching South Rook Island, specifically, by completing the mission Fly South.
Obtained once reaching the South Rook Island, the SPAS-12 has stats similar to other shotguns such as the M133, but a higher overall damage output due to the semi-automatic fire mode. However, this rate of fire can lead to ammunition shortages when used excessively, making it important to craft the ammunition packs in order to prevent running out of ammo.
The look of SPAS-12 could be customized with one of six available paint schemes. Each scheme costs $200 and does not affect weapon performance.
Appearing once again in Far Cry 4, the SPAS-12 is very much similar to its Far Cry 3 variant. Like the Far Cry 3 variant, it still has only two mod slots, while having the option for an optical sight and an extended magazine; for the former, it has a Reflex Sight, Red Dot Sight, and glowing Night Sights, while the latter still increases the magazine capacity to 9 shells from 7.
|«||This Italian semi-automatic shotgun brings new meaning to the phrase "talking with your hands."||»|
The base model, the SPAS-12 is by-and-large one of the best, if not the best option for a shotgun in Far Cry 5. The semi-automatic rate of fire, the 7 or 9 rounds held in the magazine tube, along with a suppressor and optical sight make the SPAS-12 a hands-down improvement over the contemporary M133, SBS or D2 shotguns.The 1887 is one of the few weapons that can potentially out-shoot the SPAS-12 when using slug rounds due to the increased accuracy, but the SPAS-12 will dominate in close-ranges due to the semi-automatic function. The only drawback to the SPAS-12 is the lengthy reload when reloaded from an empty magazine, but loading as you go can easily prevent this.
|«||This SPAS-12 has a paintjob that makes it prone to overheat. Worth it.||»|
Far Cry New Dawn
"Spraypaint And Pray" SPAS-12
|«||You're an artist with this shotgun, specializing in mixed-media.||»|
Far Cry New Dawn
The SPAS-12 returns in Far Cry New Dawn. The "Spraypaint and Pray" SPAS-12 is being held together with a piece of copper piping placed below the barrel, Iron sights being welded to the gun itself with metal fixtures, elastic bands attached to the back of the gun, and a spray paint can attached to the barrel to serve as an improvised silencer.
- The SPAS-12 is a real-world weapon manufactured by Luigi Franchi S.p.A.
- Despite having a very limited production count, and being out of active production for nearly two decades, the SPAS-12 remains Franchi's most famous design, due to its frequent appearances in cinema, television, and video games.
- Like the P226, 1911, and a handful of others, the SPAS-12 is one of several guns in the Ubisoft universe to use the real-world names, such as in Ghost Recon, Rainbow Six, and others.
- While the Far Cry 2 variant had the stock folded on top of the weapon, every subsequent game in the series has opted instead to completely remove it, making the iron sights usable instead.
- Every variant of the SPAS-12 seen in the Far Cry series has visually been modeled after a left-handed model. Given the already low production counts of the SPAS-12, a left-handed variant would be even rarer, and therefore even more expensive, making the frequent appearances of them somewhat fantastical.
|Melee||Machete (Homemade Machete · Primitive Machete)|
|Secondary||Star .45 · Makarov · Silent Makarov 6P9 · Uzi · Eagle .50 · MAC-10 · M79 · IED · Flare Pistol · Craftsman Shotgun|
|Primary||G3KA4 · AK-47 (Golden) · FAL · AR-16 · Silent MP5 · Homeland 37 · SPAS-12 · USAS-12 · Silenced Shotgun · M1903 · SVD · AS50 · MGL-140|
|Special||PKM · M249 SAW · RPG-7 · Carl Gustav · Dart Rifle · LPO-50 Flamethrower · Type 63 Mortar · Crossbow|
|Mounted guns||M2 .50 cal · M249 · Mk 19|
|Grenades||M67 Grenade · Molotov|
|Melee||Japanese Tanto · Machete · Tribal Knife|
|Sidearms||.44 Magnum (Cannon) · 1911 ("Shadow") · 6P9 · D50 · Mk.23 (cut content)|
|Shotguns||1887 · M133 · SPAS-12|
|SMG||A2000 · BZ19 · MP5 · Skorpion · Vector .45 ACP|
|Assault rifles||ACE · AK-47 · F1 · MS16 · P416 · STG-90|
|Sniper rifles||M-700 · SVD · Z93|
|Machine guns||DShK · MKG · PKM · U100|
|Launchers||GL-94 · RPG-7|
|Specials||Flamethrower · Recurve Bow|
|Explosives||C4 · Grenade · Mine · Molotov|
|Other||Flare Gun · Repair Tool|
|Sidearms||.44 Magnum (Cannon) · 1911 (Sandman) · 6P9 · A.J.M. 9 · A99 (Rebel) · Auto-Crossbow · D2 · D50 · Flare Gun · M-712 (HS77) · M-79 · Mark IV (Sixer) · Skorpion (Stinger)|
|Shotguns||1887 ('87) · M133 (Bull) · SPAS-12|
|SMG||A2000 · BZ19 · MP34 (Stormer) · MP5 · Vector .45 ACP (Shredder)|
|Assault rifles||A52 · AK-47 (Warrior) · F1 · MS16 (Trooper) · P416 (Bushman) · STG-90|
|Sniper rifles||M-700 (Predator) · SA-50 · SVD · Z93 (AMR)|
|Machine guns||DShK · MG42 (Buzzsaw) · MKG (Ripper) · PKM (Driller) · U100|
|Launchers||GL-94 · GL-A87 · LK-1018 · RPG-7|
|Specials||.700 Nitro (Elephant Gun) · Flamethrower · Harpoon Gun · Hunter Bow · Mortar · Recurve Bow · Repair Tool|
|Items||C4 · Grenade · Mine · Molotov · Throwing Knife|