« | Not how, why? What made them do it? You know what I think? I think they get sick of being guinea pigs you know? | » |
Fragment of one of randomly generated mercenary conversations, from the level "Rebellion" |
Trigens are one of the two main enemy types in Far Cry alongside Mercenaries.
Trigens are beings that have been genetically altered by Krieger and his scientists using a mutagen designed to enhance the strength, speed, and endurance of primates, including humans. The experiments yielded good results in terms of strength and speed enhancement, but the mutation had a horrific side effect – all Trigens became severely deformed beasts, and their minds became possessed by an overwhelming primal urge to kill and feed.
History[]
Before Far Cry[]
Before creating the Trigens, Dr. Krieger was a researcher at the United States Department of Defense, where he allegedly worked on what is only referred to as "tests on humans". How it relates to the Trigen issue is not entirely clear, but this event was the reason why he was expelled from the Department, and became a private businessman, establishing Krieger Corporation[1]
Later in a public interview Krieger admitted that he had bought an island archipelago away from international trade routes, because it would be an ideal place for his research, on which - as he claimed - the future of humanity is depending on.[2]
Far Cry[]
« | It's all part of Krieger's plan, Jack. He's cooked up a serum which enhances every organ and muscle in the recipient's body. So far he's only been using it on primates – at least as far as I know. | » |
Doyle in "Treehouse" |
A little later, Krieger and his scientists created the serum; the first test subjects they used it on were primates, and soon enough, they began to exhibit superhuman strength,[3] only to mutate later on. As it turned out, Krieger's serum amazingly increased physical abilities, but at the cost of mutation of the user's appearance and a significant increase in their level of aggression, which made all Trigens very dangerous to work with.
They were at first kept in containment areas and cages in various installations throughout the islands, being studied on by Krieger's scientists, both inside laboratories and in vivariums which are equipped with tall fences blocking them from escaping and tree-mounted walkways to keep the Mercenaries safe, while all failed Trigen corpses were fed to sharks.[4]
Even before escaping, the Trigens were making many Mercenaries feel uneasy and afraid; many of the Mercenaries even had a feeling they were going to escape,[5] and some speculated that scientists also allegedly make meat out of Trigen corpses and were feeding them with it in cafeterias.[6]
Soon enough, the event that sparked the first escape of the Trigens happened – Jack's destruction of the communications center.[7] The scientists wanted the specimens to be kept alive, even if they were loose and killing personnel, much to the horror of the mercenary force.
Afterwards, the situation only got worse, as more and more Trigens began to escape, especially after Jack released many of them, previously kept in cages[8] leading to them having an all-out war with the Mercenaries.[9]
At this point the mercs began to kill Trigens to defend themselves – even using specialized anti-Trigen weaponry such as the Nerve Gas - but their efforts were in vain as the mutants soon overwhelmed the islands[10] and celebrated in victory.
Overall, the game implies that the whole process had three stages: Stage One during which the first, non-human Trigens were created; Stage Two during which the development of human Trigens began; and finally Stage Three. In Factory, Doyle mentions that during Stage Three Krieger got in such a hurry that he decided to take a lot of different live specimens, even going so far as creating Trigens out of zygotes.
After Far Cry[]
After Far Cry's action, all Trigens presumably died out and became extinct due to being unable to reproduce, as mutants and artificially created organisms tend to.
Types[]
There are overall five types of Trigens encountered in the game, of which two come from chimpanzees and gorillas, and three that are derived from humans. Trigens seem to have a simple hierarchy based on size. Bigger Trigens will give orders to smaller Trigens when searching for Jack.
Primates[]
- Primate Trigens
- Chimp
- Gorilla
Humans[]
- Squeakers
- Fat Boys
- Armed
- Unarmed
- Stealth Trigens
- Krieger
Cut Trigens[]
Screwed Trigen[]
The most known cut mutant is the one named Mutant Screwed or Mutant Berzerker. Along with Omega, it is the biggest mutant, with a big blade on the right arm. It also has a big mouth on its face. It is heavily implied that it's the missing link between Stage One (primate) Trigens, and Stage Two (human) Trigens.
It is not cut completely, as it's seen in Bunker on a table and in the cutscene preceding Dam. In Bunker, a Lab Worker was performing a surgery on a Mutant Screwed but the operation was halted by Jack Carver.
Mutant Screwed can be placed in the Sandbox editor, but has no animations. It's behavior consists of moving after player and glitching up while in melee range, dealing massive damage much like the small Trigens. People involved with the BRP: Beta Restoration Project mod managed to find the mutant's full animations and re-implement them in their mod.
Omega Trigen[]
« | Congratulations, you have found one of the Omega-strain Trigens, Jack. That thing is a masterpiece of genetic engineering, it's the culmination of Krieger's research. The ultimate supersoldier! From the current data I processed...looks like he's turning him into some sort of mobile artillery. | » |
Doyle's unused sound file |
By far the largest and most dangerous out of all cut Trigens, the Mutant Omega was meant to be the boss of the Factory level, and the culmination of Krieger's research.
It resembles a Fat Boy but is much bigger, heavily armoured and armed. In combat he'd fire rockets and shotguns in his arms, and shoot mini-rockets from his shoulders. Inside the retail game's files there exists only the model for it's unused holograms, however, the Far Cry community, especially people involved with the BRP: Beta Restoration Project mod managed to find plenty more about this boss, including it's complete model with full animations and textures.
Early sound files still in the retail game that indicate that the player would fight the Omega in Factory can be found in the "compound" folder, from compound specific F3 to compound specific F7. The Trigen is described as being in some sort of sleep.
An entity of Omega can be placed in the editor in the retail game, but once given a model, it has no AI reaction, bit like Mutant Screwed.
First Mutant Omega renders were found when by a ModDb user discovered on the site http://www.maristov.com/.
Mutant Worm[]
Mutant Worm is the smallest and most bizzare of all the Trigens; it is unknown what exactly it is supposed to be before it was mutated, as it resembles a snake with a human head.
Interestingly, MutantWorm has some form of leftover AI in the retail game - an entity called "Worm" can be placed in the Sandbox editor, but lacks any model. Once given a model, it will follow the player rapidly (to the point of glitching model's legs) but will not attack. Other than the AI, inside the retail game's files there exists only the model for it's unused hologram, however, people involved with the BRP: Beta Restoration Project mod managed to find the mutant's complete model with full animations and textures.
Mutant Cover[]
Mutant Cover was an early predecessor to the Fat Boy mutants. It was a large, burly, hunchback mutant with two sets of teeth in it's mouth, and organic carapace-like armour on it's shoulder. It was supposed to be armed with several weapons, including a homing rocket launcher (according to in-game unused weapon coding called "CoverRL"), a shotgun or a machinegun. They were very intelligent, capable of speaking full english sentences; they called Jack "human".
Retail game's files contain textured static models of this Trigen's corpse, some scripts for it and it's weapons, and it's full voicebank, some of which is used in-game by Fat Boys.
Mutant Rear[]
Mutant Rear' was an early mutant, developed presumably during the same time Mutant Cover was developed, as they share a similar aesthetic. It is a grotesquely malformed human with a extremely long neck, and armed with a claw similar to that of the Mutant Screwed. Other than that, virtually nothing is known about this mutant.
It is possible that later on Mutant Rear became the Stealth Trigen - this is hinted at by the fact that MutantRear in-game entity is programmed to act like a Stealth Trigen. Mutant Rear can also be seen on in-game monitors in the final game, and in Factory, Mutant Rears can be seen in incubators.
First Mutant Rear renders were found when by a ModDb user discovered on the site http://www.maristov.com/.
Mutant Scout[]
Virtually nothing remains of this mutant, but it can be assumed that it was an early name, or a predecessor of the Squeakers, as the MutantScount in-game entity is programmed to be a Squeaker.
Cut Primate Trigen variants[]
The game was also going to feature two more primate-based Trigens, including a baboon and another, more flat-faced Chimp model of which can be seen as the hologram in Cooler and Volcano. Virtually nothing is known about the mutated baboon, it has no models or anything left in the game.
Behind the scenes[]
Some Trigen types seemingly evolved from aliens from X-Isle, a very early version of Far Cry containing dinosaurs and aliens. This version contained two enemy alien races, only referred to as Cold Aliens and Warm Aliens (presumed placeholder names). Some of the Cold Alien models resemble final game's Trigens too much to be a coincedence - there's a Cold Alien reminiscent of the Chimp, a Cold Alien with a nearly identical build to the Mutant Cover (which evolved into the Fat Boy), and a Cold Alien that seems to be just a regular "grunt"-type, not unlike the Mutant Fast. However, this is just speculation.
After the X-Isle idea was dropped, mutants became the non-human enemies in Far Cry 1, replacing aliens and dinosaurs. In early story concepts, they were referred to as just as "mutants" but at some point, the name "splicers" was considered for them. Originally, mutants were made exclusively from humans - animal Trigens were completely missing, with animals only being used for "gene harvesting".
Those early mutants were divided into strong Elite mutants, and Failed mutants which were deformed. Mutant ideas coined during this development era include a electric-powered mutant, a strong mutant, a wall-climbing mutant, or a fast and agile mutant. Mutant Rear and Mutant Cover seem to come from this era of development. It is unknown when this idea transitioned into the Trigens.
Trivia[]
- All human-like Trigens, excluding Krieger, seem to lack lips.
- Despite appearing first time in Research, Trigens are actually foreshadowed as early as in Training in the Mercenary camp, appearing on some photos. Some mercenaries also vaguely talk about them, even speaking about a "huge rat" that seemed to be a "mutant".
- Despite Trigens being fleshy-red in colour, according to Doyle in Dam, one of the first signs of turning into a Trigen is your skin turning green.
- The Trigens bear some resemblance to several enemies from other popular video games of that time. The Primate Trigens resemble the demons from Doom 3 and Fiends and Shamblers from the original Quake, the human Trigens resemble the Strogg race from the Quake series and the Fat Boys resemble a cross between the Cyberdemon from the original Doom games and the Tank from Quake 2.
- The Far Cry's Sandbox Editor allows the designer to equip the Fast and Stealth Trigens as well as Fat Boys with other weapons than their regular ones. In addition, different soundpack and add helmets (although the Helmets aren't centered to sit correctly on them.)
- Fat Boys can be equipped with CoverRL and Shotguns even machine gun (called WPN MG in the Database console). CoverRL will make the rocket follow the player until it hits the ground or another obstacle until it explodes.
- There are voice packs for the cut Trigens, which they can be given to any Trigen in the Map Editor, simply by changing the voice pack.
- The existing packs are as follows:
- AB1 Which are the regular monkeys, but contains unused sounds which can be added in.
- AB2 which one of the sounds are used for the Research introduction of the Monkey in the cave.
- COVER which can be considered the mercy taunts, yells, and commands but in a deep mutant like voice, some of Fat Boys sounds are used from that pack, like the yells, pain and stomps.
- FAST which can talk like Fat Boys, but in a bit higher pitch and was made into the current Mutant Fast sounds, however they lack speaking ability.
- There’s also in the folder were the latters can be found, sounds of a pig that sounds bit mutated, possibly considered to be used on the various boars that can be found in the game.
- The existing packs are as follows:
- Some Fat Boys seems to be failed experiments, should the designer in Map Editor place Mutant Big (Fat Boys' in-game Editor name) Archive 1, Mutant Big Archive 3 and Mutant Big Volcano, other Trigens will start attacking the three mentioned.
- The Mod "BRP: Beta Restoration Project" which attempts to recreate a Far Cry's earlier version, possibly Alpha or Beta, shows what the cut Trigens look like.
- The Cover Trigens can use a huge M249 Machine Gun and Rocket Launchers in their arms.
- Omega Trigens's Rocket Launcher on shoulders is teleguide missles that can damage Jack's Health and Armor.
- During in Far Cry beta, is revealed that Fast Trigens can use Akimbo P90s in same time.
- There is a theory involved the Human-Trigens: this theory is from FCLAB Discord, that the human trigens are actually islanders, who become Trigens. Confirmed on BRP: Beta Restoration Project, the islanders are humans who possibly be killed by the Krieger's mercenaries and/or one of them becomes Trigens, like Jack says: "Looks like these bastards kill the islanders."
- Primate Trigens can be seen eating Mercenary corpses on levels like Treehouse, Bunker, Steam, & Archive.
References[]
- ↑ Many sources, including several versions of the official game manual.
- ↑ See Carrier.
- ↑ See Fort.
- ↑ Mercenary conversations in Fort.
- ↑ Mercenary conversations in Treehouse and Rebellion.
- ↑ Mercenary conversations in Regulator.
- ↑ According to what Doyle says during the mission Treehouse.
- ↑ See Regulator.
- ↑ See Rebellion.
- ↑ See Dam.
Far Cry enemies | |
Factions | Mercenaries |
---|---|
Mercenaries | Biohazard Guard · Commander · Cover · Elite Guard · Grunt · Indoor Guard · Rear Guard · Scout · Sharpshooter · Shield Guard |
Personnel | Lab Worker · Scientist · Worker |
Other | Trigens: Fat Boys · Primate Trigens · Squeakers · Stealth Trigens |