The Wenja, loosely based on the Cro Magnon, were a tribe of former nomadic hunter gatherers, and as described by Tensay, many have traveled "many suns" before settling down at Oros. The Wenja's peaceful life in Oros was shattered by the arrival of two hostile tribes, the Udam and the Izila. A common way to distinguish the Wenja from other tribes is that they wear seashell bracelets, which could mean that the Wenja were originally from the coastal regions before they migrated to Oros. They also mark their territories with stone totems, which symbolizes the Wenja's gratitude to the spirits that guide them throughout their lives. Both men and women of the Wenja tribe were given equal opportunities to hunt and fight together.
The Wenja was known to have an important character in their tribe called the Beast Master - an individual who possessed a special connection with the wildlife of Oros, and could use his special ability of taming and commanding beasts to unite and lead the Wenja to victory over their enemies.
Members[]
- Takkar (Leader and Beast Master)
- Sayla (Gatherer)
- Tensay (Shaman)
- Wogah (Crafter)
- Karoosh (Warrior)
- Jayma (Hunter)
- Urki (Thinker)
- Manoo (Villager)
- Dalso (Traveler)
- Dah (Udam Specialist)
- Roshani (Izila Specialist)
- Ull's Daughter
- Ull's Son
- Karoosh's Son
Trivia[]
- Cro-Magnons are not a subspecies or a species of their own, but rather the first known modern humans (Homo sapiens sapiens) in Europe. These people mixed with immigrants from the Mesopotamian region in the south-east (Izila in-game), and present-day European populations have ancestry from both these groups.[1]
- The name "Wenja" is a Proto-Indo-European word meaning "family". This is a reconstructed language believed to have been spoken by people of the Pontic-Caspian steppe around 6500 BC to 4500 years ago.