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Overview Far Cry 3 Far Cry 4

This article appeared in Far Cry 3

« No rifle hits harder at long range than this .50 calibr beast. Simply put, it kills what it hits. »

In-Game Description


« The Z93 is the perfect weapon for when you really want to kill someone. This Yugoslavian bolt-action rifle is chambered in .50BMG, which is a bullet large enough to kill a T-Rex or explode a watermelon in Russia on webcam »

Survival Guide


This weapon becomes free after activating 15 Radio Towers. Since there are just 11 Radio Towers in North Rook Island, this requires reaching South Rook Island, specifically, require completing the mission Fly South.

The Z93 is available for use during the main story twice, during the mission Warrior Rescue Service one is located on a water tower that the player has to climb. It is found equipped with a High Power Scope and Extended Magazine and can be kept after the mission, although the player will not be able to customize it. Even though it can be found at this point, when the Southern Island is reached and it appears in stores it is not marked as owned yet.

The Z93 is the best sniper rifle in the game, seeing as it can accept three attachments, has the highest damage and reload speed, and medium mobility.

Availability[]

The Z93 can only be obtained through a shop or by scavenging it from a dead Privateer Sniper (a good option to do that is Harmanse Gas & Repair, south island) in the single player campaign. Or, during the ambush mission, there is a Z93 available on top of the water tower (Gamepressure guide image). When equipped ammo can be replenished, and the rifle can be used outside of the mission, however it cannot be re-bought, re-equipped or modified in a shop until it is unlocked on Hoyt's island.

Paint Jobs[]

The look of Z93 could be customized with one of six available paint schemes. Each scheme costs $200 and does not affect weapon performance.

Signature Version[]

« A customized Z93 with extended magazine, high power scope, and custom paint. Fires an explosive, penetrating round. Enhanced for damage at long range. »

In-Game Description


There is a signature version called the AMR (Anti-Materiel Rifle) that has an extended magazine, high power scope, a custom paint job (fire), and also fires an explosive, penetrating round with enhanced damage at long range. It is the most powerful weapon in the game, capable of killing any living creature with a single bullet, including Tigers, Bears, and Privateer Heavy Gunners. It is also effective against vehicles; two direct shots (or one to the engine or rotor) can take down almost any kind of ground vehicle or even a Helicopter, a trait that its standard version does not possess. It can be bought in stores after finding 20 Relics and costs $4,800.

This is a great gun early on, but even with extended ammo pouches, it still runs out of ammo quite fast if used by itself and may only be able to last one mission before a (expensive) restock is required, and its lack of a suppressor tends to make it unsuited for stealth players who, will prefer the M-700 because of its relatively early acquirement — or later on, the standard Z93 that sacrifices anti-vehicle capabilities for suppressed fire. It's worth considering using your M-700 for liberating outposts where stealth is more important and your Z93 for missions where long-range firepower is needed.

In any case, the AMR is a superb choice of weapon for gaining XP while ambushing privateer and pirate vehicles, with one shot to disable the vehicle, and another to immediately provoke an explosion, killing the passengers and gaining extra XP in the process. The weapon is also a good choice for players who favor a loud approach rather than a stealthy one, as the AMR's damage is unmatched by any other weapons in its class, and rivaled only by explosives.

Keep in mind that the weapon's description is a bit misleading- the bullets it fires are not actually explosive in the sense they create a big boom on impact like the upgraded Kobracon's explosive rounds do. Instead, the bullets actually are just normal bullets but with a massively increased damage value in the game files. Contrary to what may be expected, there is zero splash damage of any kind, and the base Z93 penetrates cover just as good as the AMR does. This more or less regulates the AMR to taking out vehicles, as a regular Z93 does the same sniper work just fine but with the option of a suppressor and much cheaper ammo.

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